The system is derived from games and naturally carries
various game attributes, such as: issuing tasks, level
experience, equipment, skill points, rewards, system shop,
etc.
A well-defined system setting is key to making a system
novel engaging.
When setting up the system, it is mainly divided into four
steps:
1. Setting Attributes for the System
The system exists as the protagonist's "golden finger," and
its attributes should be closely integrated with the
plot.
Common systems include: wealth system, apocalypse survival
system, detective system, archaeology system, treasure
appraisal system, harem system, etc.
2. Establishing a Set of Rules for the System
System rules mainly fall into two categories:
· Positive Feedback Rules: Completing tasks
successfully results in rewards.
· Counterintuitive Rules: Failing tasks can
lead to rewards.
Note: It's essential that the task rewards are highly
enticing for the protagonist to motivate him to take
action.
3. Setting Clear Reward and Punishment Mechanisms
The system includes both reward and punishment
mechanisms—rewards for successful tasks and penalties for
failures.
Punishment mechanisms can be categorized into three
types:
· Punishment for Task Failure: If the
protagonist acts against the system's rules, a penalty is
applied.
· Punishment for Disobeying Rules: If the
protagonist acts against the system's rules, a penalty is
applied.
· Invisible Punishment: The completion rate of
tasks is tied to the protagonist's life points; failing a
task results in a decrease in life points.
Reward mechanisms can include:
· Task Rewards: Completing tasks yields rewards
from the system.
· Unexpected Rewards: Unlocking hidden tasks
unexpectedly grants rewards.
· The benefits provided by the system should align with
the main storyline, ideally addressing the existing or
impending challenges.
Reward Exchange Mechanisms can be:
· Points Mall: Fixed rewards, often featuring
rare rewards in the mall to stimulate the protagonist's task
motivation and heighten readers’ anticipation.
· Points Lottery: Random rewards, which can
easily increase drama.
· Skill Points: High flexibility, used to
enhance skills like life points, physical ability, luck,
etc.