Aesir materialized in an endless grassland and sighed, reflecting with a weary smile on everything that had transpired.
"I didn't expect killing Kyle to have such widespread consequences."
To an outsider, Aesir's last conversation with Howard might have seemed cryptic, but he understood it perfectly. Howard hadn't given him the heraldry to spread his fame. After all, the old man had chosen this remote location to avoid worldly troubles. Why would he invite trouble by attracting attention?
No, Howard was a Grade 5 Warlock Sovereign—one of the hidden powers Aesir had thought would take note of his actions, and indeed, Howard had. By bestowing the heraldry and revealing his true power, Howard was conveying to Aesir that every action had consequences.
Forget Grim; there were thousands of others who had taken an undue interest in him, and they would soon be knocking on his door.
Howard had gifted him the heraldry to provide a means of protection until Aesir grew strong enough to confront the monsters lurking in the shadows.
Aesir was aware of a few of them himself. In his past life, he had been one of the two ultimate powers in the Galvian Kingdom. His victory over the Void Walkers had been aided by one of these hidden powers. Just one of them could upset the balance of power between the two ultimate powers, demonstrating their immense strength.
With Howard's heraldry, Aesir was shielded from the majority of these adversaries.
They wouldn't easily provoke a conflict with a Grade 5 Warlock Sovereign who had nearly reached the pinnacle of power.
However, that didn't mean they wouldn't attempt indirect methods. These ancient monsters would send their subordinates—individuals at or slightly above Aesir's level—to challenge him, knowing that Howard couldn't retaliate directly.
Unknown to Aesir, Grim was also preparing similar challenges to test him and facilitate his growth.
With a sigh, Aesir pushed these thoughts aside. He had other objectives to accomplish, and brooding over this wouldn't help. He surveyed the plain attentively.
Aesir retrieved several items he had purchased from the market in Amzion Crib town before departing.
Carefully relying on his memories and calculations, he began to arrange them.
After finishing, he sighed and turned towards the western defense of the plain. With a determined frown, he journeyed forward for about an hour until he spotted a small town surrounded only by a palisade.
Aesir activated Silent Tracer: Second Form, allowing him to create a new avatar in the character creation menu.
This avatar would be valid as long as the skill remained active.
Aesir fashioned himself to match a cyber punk dressing.
After finishing his task, he crossed into the town and entered without hesitation. Immediately, he faced weapons aimed at his face. Despite this, Aesir managed a small smile.
A woman with pale skin and fiery red hair emerged from the group, approaching cautiously. She had two beauty marks on her lips and cheek, and her lips twitched nervously. Dressed in traveler's clothes with a bag at her waist, she spoke smoothly.
"Hello, Adventurer. Welcome to our small settlement. Can I ask why you're here?" Her voice was gentle and calming, matching her slender frame and poised posture.
Aesir smiled but stayed silent, watching each person holding a weapon. They were of different races and ages, mostly young adults. Though they seemed afraid, there was determination in their eyes to fight rather than flee.
"Sorry, Baron Adventurer," she said cautiously.
Aesir shook his head. "With things like this, you won't be able to defend yourself against the savages."
His words landed with unexpected weight, visibly unsettling them. The woman's complexion drained further, her breath catching in a momentary pause.
Aesir sighed softly before adding, "But don't worry, I'm here."
With a fluid grace, he strode past them toward a building that resembled an inn, though its construction appeared hastily done and still rough around the edges. Aesir moved effortlessly, almost imperceptibly, his movements swift thanks to the enhanced agility granted by Baron Howard's assistance—a speed beyond the perception of ordinary observers.
The pair exchanged anxious glances, their apprehension growing. Aesir's sudden appearance and cryptic assurances felt like discovering a large spider in a small room—unsettling and uncertain, leaving them on edge about his intentions, even though he hadn't made any aggressive moves yet.
In reality, the settlers weren't inherently hostile to outsiders. They comprised a faction from the Adventurer's Guild, pioneers tasked with exploring and evaluating untamed territories for potential habitation.
Initially, prospects seemed promising. The region boasted abundant natural resources, with valuable metals and minerals lying beneath the soil. Control over such a land could potentially bring great wealth to the Adventurer's Guild.
Yet, a perplexing question lingered: why hadn't the Galvian Kingdom already annexed this territory, leaving it open for others to claim?
The answer was straightforward: the land was already occupied. Indigenous people, viewed by the settlers as typical savages due to their unfamiliar language, aggressive demeanor, and unfamiliar customs, had long held sway over the area. Over time, continuous skirmishes had whittled down the frontier group to a mere fraction of its original strength.
These pioneers were not warriors; they were prospectors whose ability to defend themselves had waned over time, leaving inexperienced scholars and travelers to fend for survival amidst constant attacks.
This experience had toughened them a bit, but expecting them to become strong fighters under this pressure was unrealistic. If mental strength came so easily from conflict, PTSD wouldn't exist.
Aesir sat at a counter, going over all the information about this event in his head. He didn't bother pretending not to know what was going on. He knew a lot about what had led up to this and what was likely to happen next.
This quest was known as the War of Attrition, a challenging endeavor open to any player but exclusive to guild participation. Only a formidable group, with members willing to make sacrificial efforts, dared to confront the indigenous inhabitants and secure even a minor foothold in this untamed frontier.
The coveted prize? Land. What else could incentivize a guild to endure such heavy losses? Whether in Faction Online or reality, land held intrinsic value, particularly in a region abundant with resources yet devoid of a clear owner.
However, claiming the title to this land was contingent upon the adventurer's group maintaining control over it. It was a lofty aspiration to expect a player group to match the resilience and strength of the adventurer's guild within the initial decade of Faction Online.
Aesir arrived here without the backing of a guild or the sanction of the adventurer's group, yet he harbored a more promising prospect for success than his previous affiliations.
The critical misstep of former group members lay in taking sides in this conflict, engaging in hostilities against natives deeply attuned to the land. Few pondered why these indigenous inhabitants had managed to retain possession of the land for so long, or why the creatures dwelling here remained concealed within their designated zones.
The big mistake was underestimating these so-called savages based on their appearance. It took almost three years of constant fighting and losses before an ordinary player who had left the group found an underground tunnel.
What was underground? A huge city that stretched for miles. The number of "savages" there was more than the population of the Galvian Kingdom. Later, spies found out that the surface war was just practice for the young to learn to fight.
The natives never took them seriously.
This was a real war of attrition, where both sides had lots of people and strength, but neither was making any real progress. At best, winning here would be a victory that came with a big cost.
Aesir wasn't here to help the adventurer's group or the natives. He was here to help himself. The easiest way to be part of a war and benefit from it was... trading weapons.
That's why Aesir bought lots of items from players who thought they were worthless. In a war, normal weapons were better than bad ones. No group would give its soldiers bad swords because if you died, the enemy could take it and use it.
In Faction Online, bringing a normal weapon to a fight where the enemy had bad weapons was like bringing a gun to a knife fight. Aesir would have liked to go to more towns to get items, but most players would have sold theirs by now. It was usually the first thing they did.
The door of the inn swung open with a creak, admitting a delicate woman and a skinny man sporting glasses. They approached Aesir with forced smiles, clearly trying to mask their unease.
"Adventurer Baron, we're glad to have you here. Is everything okay?" the woman inquired tentatively, her eyes darting between Aesir and her companion.
Aesir remained aloof, not bothering to meet their gaze. He found it effortless to exude an air of disinterest and mystery.
"Yes," he replied curtly, his voice carrying a hint of detachment.
To the woman and the man, his concise response held a deeper significance, evoking associations with Faction Online that they struggled to interpret.
"Ah, good," the woman murmured, exchanging a concerned glance with her companion.
The skinny man adjusted his glasses with a flick of his fingers and adopted a more assertive tone than anyone Aesir had encountered thus far.
"Why are you here? Are you here to sell weapons or to scout for a faction?" His question cut through the air, probing for motives with a directness that suggested he wasn't easily intimidated.
The woman clung tightly to Aesir's sleeve, visibly shaken by the blunt and confrontational nature of the man's words. Aesir finally turned to face him, his expression inscrutable.
"What's your name?" Aesir asked calmly, his eyes fixing on the skinny man with glasses.
"Levy. I'm the leader of the frontier group here. And you?" Levy responded, maintaining a stance that conveyed both authority and curiosity.
Aesir chuckled softly, genuinely amused. The connection to Faction Online's AI had caught him off guard. The woman and Levy exchanged puzzled glances, unsure of what was so amusing about Levy's introduction.
"Sorry. I'm Justin," Aesir replied, a small smile playing on his lips.
Levy's surprise was evident, but he quickly recovered, joining in the light-hearted moment. "Ah, I see why you laughed," he remarked, his own smile broadening.
With the tension eased, the trio lapsed into a brief silence, leaving Levy's companion in the dark about the exchange.
"I'm Lena," the woman spoke up finally, introducing herself. "Levy's sister and his deputy. It's a pleasure to meet you, Baron Justin." Her tone was warm and welcoming, contrasting with the earlier apprehension.
Lena looked a bit like Levy, so Aesir wasn't surprised. He looked at them to see how strong they were.Levy was a Grade 1 Crypt Coder, and Lena was an Artist. These two weren't good at fighting, but life wasn't fair for everyone. Even though they were a level higher than Aesir, his gear alone could make them scared. That was one reason they'd been polite so far."To answer your question, yes, I'm here to sell weapons and set up a store for you in the war effort. Sometimes, I'll offer my services in exchange for resources I need. I'm also looking to buy some land here to set up my shop."Just like in the real world, shops could sell all sorts of things. Aesir planned to open a shop in this frontier town to sell weapons, armor, and potions, which would make him money.He chose not to disclose to Levy and Lena his intentions regarding the natives. His lack of involvement in the war meant that he harbored no concern over who held the moral high ground. His primary objective was to amass w
"Where am I?" Aesir groaned, clutching his head as he woke up. Memories surged back. He'd been betrayed... "That's right... I was killed."He stood, expecting the opulence of his suite. Instead, he found himself in a decrepit room, barely fit for rats. Blinking in disbelief, he checked his chest. No wounds. Just a frail body that couldn't withstand a child's punch, unlike the powerful form he once had.Despite the shock, the scene felt familiar. He recognized this place and body. It was his home and his body from 15 years ago, back when he was a cowardly young man struggling to survive. He picked up his old brick phone and checked the time – 7:40 am, 10/10/2123.Outwardly calm, his mind raced. This date meant Faction Online would launch in five hours. Shops selling the basic game Diving Gears would close in less than three hours. His once fuzzy memories of the past were now clear. These memories were fresh in this younger body, yet he also remembered everything beyond this date as if
After securing his new Diving Gear and three small flasks of the potent Slushy nutrient, Aesir didn't rush into the game.With launch just hours away, he took a moment in his bedroom. Stripping down to his boxers, he began a simple Attack exercise, mindful of his weak muscles and malnourished body. Five minutes into the regimen, he hit his limit."This body can't even finish a set," he muttered with a frown.Drinking a full flask of Slushy, he immediately felt its intense effects coursing through his weak frame."Urgh!!... Arrghhh…." He coughed in pain, kneeling as the potent elixir surged through him. "I almost forgot how strong Slushy are on the first go. This one hit hard with my weak body."As the pain subsided, he stood, sensing a qualitative improvement in his breathing and movement. Though far from athletic, he felt less like a naked chicken and more like one armored for battle.Next, Aesir unpacked the Beowolf Diving Gear, admiring its design. He hadn't used Diving Gears since
The simple table emphasized how absurd Aesir's situation was. He was used to the complex menus of the 7th update, but he found a certain refreshing quality in this new simplicity.The AI was still gathering data for improvements, so things were pretty basic for now. But having the skill assist system active in the base version would definitely make his job easier.Without hesitation, Aesir activated his bundle. "Thank you for choosing the Master bundle!"No matter how much money you spent outside the game, you couldn't buy in-game currency. That's why these bundles offered a range of items, giving players a basic financial boost to start with. It was this clever feature that made Faction Online so special. The scarcity of resources and player support made it feel like discovering a new, untouched world—a potential goldmine. The difference here was that wealth in Faction Online didn't guarantee a big advantage.Aesir quickly moved potions into his limited inventory slots. He immediatel
Aesir was stunned. Beyond the experience gained, the amount of gold was staggering. Most affluent players had at best 20 bronze coins. Aesir had received 3000 gold coins—a fortune in the game's economy, which followed the standard MMO currency tiers.Valor points? A thousand with every human, elf, and dwarven kingdom and empire? Having 1000 Valor points entitled Aesir to own land in the awarded kingdom, among other powers coveted by players, notably the ability to circumvent the law.Humans inherently dominated all else, including NPCs initially regarded as mere programs. Aesir himself held this view until NPCs gained rights after the second update.Valor points from the Temple of Light were even more precious, granting access to exclusive paths and classes across kingdoms, akin to the Vatican's power over ancient Rome.The Temple bridged mortal and divine realms, holding unique treasures and legacies coveted by players. In Aesir's past life, a player with 70 Valor points accessed the
Killing intent wasn't physical; it was special energy waves from the brain, interpreted subconsciously as a warning. This made people with intense killing intent seem "creepy."This kind of thing goes beyond the body and is about the mind. Even though Aesir's current body hasn't taken a life yet, his strong killing intent from 15 years of gaming and real-life experiences was fully present.At this point, he could barely get up and looked at Grim with a grimace. While Grim's face stayed neutral, his mind was spinning. How could a mere human have such intense killing intent? Who was Aesir, and what had he seen and done to have such a scary aura? Even the current Demon King might hesitate in front of this mortal.Grim felt excited about battling Aesir in the future. He thought he could find some fun in that fight.With determination in his eyes, Aesir stayed on his knees despite Grim's maximum pressure. "Good lad! This boy will give me a good fight in a few years. I should challenge him
With this power, players causing trouble for sellers would be frozen and arrested right away. Even in Aesir's past experience, players wouldn't have risked causing trouble, even for something valuable like a legendary item—it wasn't worth it."Please line up and put your goods for sale, or you'll be arrested for bothering Faction-licensed sellers," she said with a smile.Players were released from their spell, and they quietly lined up, looking ashamed and cautious, almost as if they had planned it themselves.The trade went on for nearly six hours. More than half the player population in Amzion Crib Town had sold weapons, armor, and materials to Aesir and felt they had made a profit. Aesir chuckled but ignored taunts and jeers that he was wasting money like a fool.He had spent over 300 gold so far, but his gains couldn't be measured by mere coins. This hurdle would likely be the easiest in his Faction Online career.When fewer players came to his stall, he closed up and thanked eve
Aesir quietly left Amzion Crib town without saying a big goodbye. Before the upcoming update, he wisely spent his gold to make his inventory as big as possible. It cost him 50 gold, a lot for most players until the update. This showed how much of an advantage Aesir had because he remembered things from his past life. If he hadn't been reborn, the game's AI would have known exactly what would happen.Aesir understood how his choices could cause big changes, like the butterfly effect. He knew it was crucial to build a strong foundation quickly before his 15 years of knowledge became useless due to the timeline changing.Now he was traveling through the countryside, going through Danger Zones from level 3 to level 5. These places had smart monsters that fought back, but none could catch him because he was higher level and faster.Before he left, Aesir had already used his skill points. Players got five points for each level from 1 to 10 to make themselves stronger. But as levels went up,