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PATCH 1.0.31: INTRODUCING GUILDS
Guilds: Forging Bonds and Battling as One

Guilds, the epitome of community and camaraderie, become accessible once players reach level 50. These groups allow adventurers to band together, fight side by side, and create lasting bonds. Within a guild, members find unity and support, united by a common cause. Notably, guild members cannot engage in combat with one another, ensuring a harmonious environment. Establishing a guild comes with a price tag of 50,000 Kuds, signifying the commitment required to build a thriving community.

A. Guild Ranks: Organizational Structure and Roles

Leader: The guild's founder and ultimate authority, possessing the power to disband the guild at will.

Co-leader: Appointed solely by the Leader, the Co-leader shares similar powers and responsibilities, excluding the authority to dissolve the guild.

Battle Leader: A seasoned warrior well-versed in the art of war. This role entails guiding and strategizing with guild members during guild-specific events and batt
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