Home / Sci-Fi / Kingdom of the Weak / 216. Breaking Tide
216. Breaking Tide
Author: VicL
last update Last Updated: 2024-10-29 19:42:56
Directly south of Itarim, south-east of La Vive, east of Hispanol and west of Ceres, were a stretch of islands bearing small towns of short, white structures. These were the islands of the Midlands Sea People, who were currently allied with Ashdale and La Vive in the world war and presently filling up rapidly with refugees from La Vive.

At nine forty-eight in the morning the day after the Beast Tide officially began, lookouts on the southernmost island reported seeing something most unusual; there appeared to be a new island to the south, and it had appeared practically out of nowhere.

An hour later, a panicked report came in; never mind the island, there was a huge flock of Wilds on the horizon, and they did not look friendly. Red eyes, slavering at the fang, and all that.

The hour after that, someone remarked that the new island that appeared seemed to be getting bigger, or perhaps, closer. But by then, everyone was too busy preparing defenses and screaming for help to really list
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    521. Next Step

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    520. Uber States Colony

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    519. Scoop

    That evening, Benny and Sam left with Tim’s battle group, headed for the nearest Uber States outpost with medicine in the cargo holds. This left only one freight galleon to ferry materials and regretful space miners from the surface to Sky Haven. “It’s going too slow.” Remian decided. “I need to call Raven.” With Mindy busy trading across star systems, Raven had inherited (bought over) her airship fleet and company on the surface. They built more gunships and scout ships than freighters these days, mainly focused on providing recon and fire support to ground forces fighting Undead. But it was those freighters Remian needed now, the bigger the better. “We need them refitted for extreme high altitudes, as high as they can go.” Remian explained. “Also we need them spaceworthy, at least up to low orbit.” “You want our airship freighters to fly into space?!” Raven spluttered. “Yes, but not on their own. I want them to haul cargo and passengers as high up as they can. Around 30km woul

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    518. We should call Remian

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    517. Objectives and Objections

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    516. Changing Gear

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    514. Out there

    Quite predictably, the first of those calls to reach Sorrel II was from their dear friends, the Woofers. Three Paws explained it. [This is from Kelso III. It’s an agrarian world, roughly eighty hours’ flight from here for our fleet. Local gang bosses have titled themselves warlords and suppressed the citizenry with brute force. They take whatever they want, and demand whatever payment they like, on pain of death or torture. Local law enforcement has been completely overrun and even planetary militia couldn’t save the settlements under their control. The best our local paws could do is contain the situation and prevent it from getting worse.] Remian sipped hot coffee. Eighty hours flight for the Woofers Fleet should mean a bit less than seventy for the Tau fleet. “That’s rough. But what’s the point of calling us here to tell us this?” [We can help them. Just one division of your fleet could make a huge difference against these local gangs.] At the moment, the Sorrelian fleet consist