Benefits Summoning
Novice
Novice Summoning
Novice Summoning Spells cost half Magic
5 points grants access to this
Atromancy
Double time duration for Novice Summoned Elementals
10 points grants access to this
Apprentice
Apprentice Summoning
Apprentice Spells cost half Magic
15 points grants access to this
Summoner Range
Can summon Elementals twice as far away
20 points grants access to this
Soul Stealer
Summoned long-distance weapons can destroy targets in one shot
25 points grants access to this
Weapon Bound
Double time duration for Summoned weapons
5 points grants access to this
Mystic Binding
Summoned weapons do double damage
10 points grants access to this
Adept
Adept Summoning
Adept Spells cost half Magic
5 points grants access to this
Dark Souls
Double time duration for Adept Summoned Elementals
10 points grants access to this
Expert
Expert Summoning
Expert Spells cost half Magic
5 points grants access to this
Twin Souls
Double time duration for Summoned Elementals
10 points grants access to this
Elemental Potency
Expert Summoned Elementals are two times more powerful
15 points grants access to this
Master
Master Summoning
Master Spells cost half Magic
5 points grants access to this
Elemental Overpower
Master Summoned Elementals are two times more powerful
10 points grants access to this
Benefits Evocation
NoviceNovice DestructionNovice Evocation Spells cost half Magic.
5 points grants access to this
Destructive Dual Casting
Dual casting an Evocation Spell doubles the damage caused.
10 points grants access to this
Apprentice
Apprentice DestructionApprentice Evocation Spells cost half Magic.
15 points grants access to this
Augmented Flames
Fire Spells do double damage.
20 points grants access to this
Augmented Freeze
Frost Spells do double damage.
25 points grants access to this
Augmented Bolt
Shock Spells do double damage.
5 points grants access to this
Impact
Most Evocation Spells will destroy an opponent in one shot when dual cast.
10 points grants access to this
Rune Master
Can place runes five times farther away.
5 points grants access to this
Adept
Adept Destruction
Adept Evocation Spells cost half Magic.
10 points grants access to this
Intense Flames
Fire damage causes targets to flee if their health is low.
5 points grants access to this
Deep Freeze
Frost damage paralyses targets if their health is low.
10 points grants access to this
Disintegrate
Shock damage disintegrates targets if their health is low.
15 points grants access to this
Expert
Expert DestructionExpert Evocation Spells cost half Magic.
5 points grants access to this
Master
Master DestructionMaster Evocation Spells cost half Magic.
10 points grants access to this
Benefits Enchanting
NoviceNovice IllusionNovice Summoning Spells cost half Magic.
5 points grants access to this
Illusion Dual CastingDual casting an Illusion Spell overcharges the effects into an even more powerful version.
10 points grants access to this
Animage
Illusion Spells now work on higher-level animals.
15 points grants access to this
Apprentice
Apprentice IllusionApprentice Spells cost half Magic.
5 points grants access to this
Hypnotic GazeCalm Spells now work on higher-level opponents.
10 points grants access to this
Kindred Mage
All Illusion Spells works on higher-level opponents.
15 points grants access to this
Adept
Adept IllusionAdept Spells cost half Magic.
5 points grants access to this
Aspect of Terror
Fear Spells work on higher-level opponents.
10 points grants access to this
Quiet Casting
All Spells cast from any school of magic are dispelled automatically by making the Mage confused.
15 points grants access to this
Rage
Frenzy Spells work on higher-level opponents.
20 points grants access to this
ExpertExpert IllusionExpert Spells cost half Magic.
5 points grants access to this
Master of the Mind
Illusion Spells work on Undead and other creatures.
10 points grants access to this
Master
Master IllusionMaster Spells cost half Magic.
15 points grants access to this
Amsterdam, year 2020.The police officer at the desk raised his eyes from his computer keyboard and glanced at the young man before him. He had handcuffs on his wrists, and two other officers were at his side, watching over him.The room was filled with other desks, with police officers working at their computers or reading some files.Seated on some benches against a wall, there were four men handcuffed to each bench, waiting for a police officer to take them to a desk to be interrogated.
System Sword Record 1, World Alurith Warmth on the hilt. Analysing… Human. Checking memories… Establishing first contact. “Greetings. I am the System Sword. How may I address you, Master?” “What the... You can speak?” A man’s voice came from the left. “What is the matter, Lord Tharn? I said nothing, and we are the only ones in this room. We need to get going and regroup with the others!” “You didn’t hear this sword speak?” I need to explain things. He doesn’t seem to know. “You are the only one that can hear me, Master. We are now connected.” “Okay… So, a System Sword. What does a System Sword do in this old trunk? And what are you?” Analysing nearby life forms. One man in this room, two others in the corridor, and two in the room in front. Searching… Movement approaching, no life signs. One magically powerful being on the upper level. Still time to explain. “A System Sword grants you Skills and Benefits if the Magic of this World allows it. Accessing World Magic… This World u
Lord Tharn Zon sighed after the Sword ended his first record. “Yes, that is how I remember it as well. We went to a few strange places. I wonder what the next World will be like.”“World detected. Portal connected. Get ready, Master.”“Finally! This time it took more time than usual!”The Magical Portal appeared, and Lord Tharn crossed it. While he was blinking, trying to ge
Lord Tharn Zon walked next to the nervous woman, and when she opened the door that led to the main corridor, she peeked at both sides and signalled for him to follow her.As they were walking along the corridor, he was looking at the corridor walls, admiring the paintings of sceneries or Mages that graduated from that School, as it said in the tags under each painting.Then, a mocking girl’s voice and some giggling made him look back to where the noise was coming from. “Look who she is, girls! Istar, the Useless! Are you ready for another one of your famous blunders in your test? What are
Tharn Zon got up and followed Istar with his tray to an empty table near the cafeteria lady. They put the trays there and left the room with the woman looking at them, still puzzled.In the main corridor, Istar whispered the purpose of that School, and what type of classes she had.According to her, a Familiar was supposed to follow his Master, and not only fight but do little chores depending on the amount of the Familiar’s intelligence.Some familiars from high-level Mages were known for working alongs
Tharn held Istar’s left hand and accompanied her, even with her trembling legs, making her trip at every step she took, and he spoke in a low voice, “Breath, we got this. You attempted to betray me, but I will still teach you a thing or two .”They stopped in the middle of the room, with all eyes upon them.The Teacher took a few steps back and gathered Magic in both hands. As Tharn was following her across the room to the door that would lead to the corridor she mentioned, he asked, “Istar, is there a Principal in this School? Or a Dean? Someone in charge of the School and is above the Teachers?”“We have a Principal, why?”“We need to talk with him because I don’t trust that Teacher a single bit. He will certainly go to him and make up some lame excuse for what happened, and I want to tell that Principal of yours our side of the story before your Teacher fills his head with lies.”&nbLord Tharn Zon Chapter 5.1 – Practical Test - part 1.1
While Istar turned pale, Tharn looked up and asked the angry-looking girl, “Rihat, is that it? Do you even know how many Levels an Old Elemental gives to a Mage that has the Novice Rank?”“Of course! Everyone knows they only give five Levels!”“No, that is an Elemental to an Apprentice Rank. An Old Elemental gives the double Levels an Elemental does, but it also has to do with the Mage’s Rank. You got two Levels from that Elemental you defeated because you
Benefits Summoning Novice Novice Summoning Novice Summoning Spells cost half Magic 5 points grants access to this Atromancy Double time duration for Novice Summoned Elementals 10 points grants access to this Apprentice Apprentice Summoning Apprentice Spells cost half Magic 15 points grants access to this Summoner Range Can summon Elementals twice as far away 20 points grants access to this Soul Stealer Summoned long-distance weapons can destroy targets in one shot 25 points grants access to this Weapon Bound Double time duration for Summoned weapons 5 points grants access to this Mystic Binding Summoned weapons do double damage 10 points grants access to this Adept Adept Summoning Adept Spells cost half Magic 5 points grants access to this Dark Souls Double time duration for Adept Summoned Elementals 10 points grants access to this Expert Expert Summoning Expert Spells cost half Magic 5 points grants access to this Twin Souls Double time duration for
Class of Magic Summoner – This Class is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this Class are known as Summoners. (Summons magical creatures and weapons.) Novice (level 1 to 10) Summon Familiar Summon a Familiar to fight at your side. A Familiar is a weak magical companion and not very smart. It can have the form of an Elemental or an animal. Novice (level 1 to 10) Summon Fire Elemental Summon a Fire Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Flaming Familiar Summon a Flaming Familiar which explodes when it comes in contact with a target, giving 25 damage. Novice (level 1 to 10) Summon Ice Elemental Summon an Ice Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Freezing Familiar Summon a Freezing Familiar which explodes when it comes in contact with a target, giving 2
Novice level 1 to 1010 Magic per spell25 Undead =5 level Magic 0 Health 25 Stamina 251Elemental /familiar =10 level Magic 50 Health 50 Stamina 501 Old Elemental =15 level Magic 100 Health 100 Stamina 1001 No Soul =20level Magic 150 Health 150 Stamina 1501 No Soul Lord =25level Magic 200 Health 200 Stamina 200Apprentice level 11 to 2520 Magic per spell30 Undead =4 level Magic 0 Health 25 Stamina 251Elemental =5 level Magic 50 Health 50 Stamina 501 Old Elemental =10 level Magic 100 Health 100 Stamina 1001 No Soul =15level Magic 150 Health 150 Stamina 1501 No Soul Lord =20level Magic 200 Health 200 Stamina 200Adept level 26 to 5030 Magic per spell40 Undead =3 level Magic 0 Health 25 Stamina 251Elemental /familiar =2 level Magic 50 Health 50 Stamina 501 Old Elemental =5 level Magic 100 Health 100 Stamina 1001 No Soul =10level Magic 150 Health 150 Stamina 1501 No Soul Lord =15level Magic 200 Health 200 Stamina 200Expert level 51 to 7540 Magic per spell50 Undead =2 lev
Summoner/Conjuration – This school is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this school are known as Summoners.Evocation/Destruction - This school pertains to creating matter and energy, called up out of nothing. Destructive energy with which to attack is also an evocation. Mages who specialize in this school are known as Evokers.Divination – This school is focused on acquiring and revealing information. Divination was divided into two schools: Lesser Divination (all Divination spells up to 2nd level) and Greater Divination (all Divination spells of 5th level) in order to prevent specialist Mages from losing access to certain utility spells such as Detect Magic, Identify and Read Magic. Mages who specialize in this school are known as Diviners.Enchanting/Illusion – This school involves the ability to change the appearance of something, by creating a phantasm. It also teaches how t
Lord Tharn Zon - with short dark brown hair and light blue eyes. Istar - a Cathra girl, a race of Elves. Pointy ears, long light green hair, light brown tanned skin, dressed in a long white dress, opened on both sides, leaving her thighs and toned legs in plain sight. She had leather sandals with strings tied around her ankle and she was always nervous and insecure. She is the youngest of five kids her parents had, and she has two sisters and two brothers. Rihat - a Cathra like Istar, judging by her pointy ears, but she had white long hair tied in a high ponytail. The School bully comes from a very rich and influential family that is part of the government. Teacher Practical Class - Humanish man. Principal - Humanish old man. Osman Halabi - is a Humanish boy in the Summoning School, and his father is a Merchant. He always has ideas to gain money. Muranu - a Cathra boy in the Summoning School, always speaks before thinking. Synesia Bardane - a Catkind girl in the Summoning School
Climate: The Acidic Season happens right before Winter starts. In that season and for one month, acidic rain falls from the sky, burning most of the plants and trees as a way to prepare the soil for the Winter and the next generation of plants after the Winter Season, the so-called "Abundance Season" that lasts for four months. Calendar: Winter lasts two months, Acidic lasts one month, Abundance is four months, and Summer is two months as well. Days have twenty hours during most of the year, except in Winter, which has merely fifteen hours. Topography: The World is made up of a single massive landmass, with the ocean covering nearly 75% of the planet's surface. There are seven countries and a few small islands that belong to three countries because those islands are near them. Flora: Healing plants with Magical powers that have leaves of a triangular shape. Poisonous plants and flowers were extremely colourful, with some even able to glow in the dark. Anesthesia plants, aromati
It was already mid-morning in the 'Grand Duchy of Sirion.'The Duke was in his meeting room with all his Ministers gathered around a large table and a few Mages near the farthest wall, right below an enormous glass window.With a frown, the Duke asked, "Any news from Mage Tharin? The National Tournament of the Theocracy was yesterday, and he didn't send a message." Before any Minister could say they didn't get any, the window shattered, and an enormous creature landed on top of the table, with another knocking out the Mages with his enormous paws.
Istar didn't wait for the Peacekeeper's hammer. When the enormous hammer hit the shield and made it flicker again, she jumped forward at the same time the gap increased from the powerful blow. The Hooded Mage tried to stop her, but she tackled him, and they both rolled on the floor with the shield surrounding them both. Tharn saw the Magical Portal disappearing, and he heard Istar shouting, even with all the noise, "Got you! Die, you bastard!"
The day finally came.After the back gates, there was an enormous square painted on the soil, with rows of chairs near the City wall and a vast group of people, gathered around the square to watch the fights.Istar and her group crossed the gates with a crowd following them and cheering.She walked to the middle of the square with her group at her side, and they waved at the spectators, all gathered there to watch the finals.