Home / System / Lord Tharn Zon / Benefits Lord Tharn Zon
Benefits Lord Tharn Zon

Benefits Summoning

Novice

Novice Summoning

Novice Summoning Spells cost half Magic

5 points grants access to this

Atromancy

Double time duration for Novice Summoned Elementals

10 points grants access to this

Apprentice

Apprentice Summoning

Apprentice Spells cost half Magic

15 points grants access to this

Summoner Range

Can summon Elementals twice as far away

20 points grants access to this

Soul Stealer

Summoned long-distance weapons can destroy targets in one shot

25 points grants access to this

Weapon Bound

Double time duration for Summoned weapons

5 points grants access to this

Mystic Binding

Summoned weapons do double damage

10 points grants access to this

Adept

Adept Summoning

Adept Spells cost half Magic

5 points grants access to this

Dark Souls

Double time duration for Adept Summoned Elementals

10 points grants access to this

Expert

Expert Summoning

Expert Spells cost half Magic

5 points grants access to this

Twin Souls

Double time duration for Summoned Elementals

10 points grants access to this

Elemental Potency

Expert Summoned Elementals are two times more powerful

15 points grants access to this

Master

Master Summoning

Master Spells cost half Magic

5 points grants access to this

Elemental Overpower

Master Summoned Elementals are two times more powerful

10 points grants access to this

Benefits Evocation

Novice

Novice Destruction

Novice Evocation Spells cost half Magic.

5 points grants access to this

Destructive Dual Casting

Dual casting an Evocation Spell doubles the damage caused.

10 points grants access to this

Apprentice

Apprentice Destruction

Apprentice Evocation Spells cost half Magic.

15 points grants access to this

Augmented Flames

Fire Spells do double damage.

20 points grants access to this

Augmented Freeze

Frost Spells do double damage.

25 points grants access to this

Augmented Bolt

Shock Spells do double damage.

5 points grants access to this

Impact

Most Evocation Spells will destroy an opponent in one shot when dual cast.

10 points grants access to this

Rune Master

Can place runes five times farther away.

5 points grants access to this

Adept

Adept Destruction

Adept Evocation Spells cost half Magic.

10 points grants access to this

Intense Flames

Fire damage causes targets to flee if their health is low.

5 points grants access to this

Deep Freeze

Frost damage paralyses targets if their health is low.

10 points grants access to this

Disintegrate

Shock damage disintegrates targets if their health is low.

15 points grants access to this

Expert

Expert Destruction

Expert Evocation Spells cost half Magic.

5 points grants access to this

Master

Master Destruction

Master Evocation Spells cost half Magic.

10 points grants access to this

Benefits Enchanting

Novice

Novice Illusion

Novice Summoning Spells cost half Magic.

5 points grants access to this

Illusion Dual Casting

Dual casting an Illusion Spell overcharges the effects into an even more powerful version.

10 points grants access to this

Animage

Illusion Spells now work on higher-level animals.

15 points grants access to this

Apprentice

Apprentice Illusion

Apprentice Spells cost half Magic.

5 points grants access to this

Hypnotic Gaze

Calm Spells now work on higher-level opponents.

10 points grants access to this

Kindred Mage

All Illusion Spells works on higher-level opponents.

15 points grants access to this

Adept

Adept Illusion

Adept Spells cost half Magic.

5 points grants access to this

Aspect of Terror

Fear Spells work on higher-level opponents.

10 points grants access to this

Quiet Casting

All Spells cast from any school of magic are dispelled automatically by making the Mage confused.

15 points grants access to this

Rage

Frenzy Spells work on higher-level opponents.

20 points grants access to this

Expert

Expert Illusion

Expert Spells cost half Magic.

5 points grants access to this

Master of the Mind

Illusion Spells work on Undead and other creatures.

10 points grants access to this

Master

Master Illusion

Master Spells cost half Magic.

15 points grants access to this

Previous Chapter

Related Chapters

Latest Chapter