After they got a change of clothes, they pulled Tharn up from his chair and went out to take a bath.
There were still many people on the street who asked what they did to get all those things they brought, and they refused to say anything and waved goodbye.
Synesia opened the door of the bathhouse, and after talking with the one in charge, he guided them to another room for them to take off their clothes, and he even told them they could put everything on an emp
When they finished and got out of the bathtubs, Tharn opened the taps again, but instead of asking Kek to help with his tail, he summoned Byia Calla, his friendly Water Dragon, and asked her to clean the bottom of the bathtubs.When all the water was out, he closed the taps again and said, “Byia, can you use your Water attacks to clean the floor? And put fresh water in those bathtubs, okay?”
Tharn gently caressed Istar’s hands and said, “That is good, Istar. It shows that you care and you are still the kind girl I met when I appeared in the middle of that summoning circle in your School. I have already killed far too many Undead to remember their faces. They are just a blur that doesn’t make me feel anything, but I keep on seeing the people that died in front of me. People that I was too slow or couldn’t save because I was doing something else, or fighting with someone. Those are the faces I keep seeing. From the moment I wake up until I fall asleep. Sometimes, I dream about them, and that is when I have horrible nightmares. I regret not being able to save them. And I also have a lot of remorse for doing things that caused their deaths. But instead of going along the Dark Path, I focus on my hatred for the Dark Necromancer. The one that caused
System Sword Record 3, World TherospIn the dark void, my Master and I were waiting for the Portal to appear.He was sleeping, and I kept on analysing the darkness. Then I sensed it. The familiar surge.“Master, wake up! Master! World detected. Portal connected. Get ready, Master.”“<
The long-white-bearded man in the high chair said, “Silence! We will be the ones asking all the questions, mortal!”“Okay… I will try to answer then, but can I first ask where we are and... Are you the Gods that I was told about?”“Who else would we be, mortal? Do we look like Humanoids?”“Just a bit… sorry, my head is still spinning, and I find it diffic
Tharn fell asleep after the end of the System Sword’s record, and not even two hours later, he woke up with Istar mumbling something and rolling on the bed in her sleep.He put one arm over her and caressed her head while whispering, “It is alright, Istar, you are safe. Sleep, think about flying with Anubis, enjoy the wind and the sun… Sleep, Istar…”Next to his face, Iris complained in a whisper, “Annoying Cathra woke me up! M
While the others were thinking about Iris’ words, Tharn grabbed a small bag of coins, put it inside his one-shoulder bag, and asked, “What about if we got out of here? Istar, take the money you want to give to your parents, and let’s go.”Osman looked at the pile of bags full of coins on the floor and asked, “Are we really going to leave all this here? What if someone enters and robs us? Not that I don’t trust the Adventurers in this Guild, but still!”
With a flick of his hand, a ball of light appeared on Tharn’s right. It grew and made the guards and the people around them run away, to give it space. Then, he appeared in all his glory, Anubis, the Bringer of the End, flapping his wings and making dust lift from the ground, shooting a gush of fire straight at the sky.Tharn pointed at it and shouted, “The next time we arrive, we will be ridding three of those Elementals! And if you annoy me again, Captain, I will tell him to bite your head off! Go do your job and stop being such a brat! Grow up! And get out of my way before my horse vaporises you!”The Captain and his men stood aside, still loo
After flying over a massive swamp, a forest, and a large open field, a road appeared beneath them, stretching from north to south-east, straight at the city surrounded by tall rocky walls.Tharn made the Pegasus land, and when he disappeared, he said, “Istar, can you summon two of your rabbits to give us a ride? We are still far, and if we have to walk, it is going to take ages to arrive there.”“I can, but do you think we will be able to ride him? His body moves a lot when he jumps.”“Yeah, bad idea. It could be fun
Benefits Summoning Novice Novice Summoning Novice Summoning Spells cost half Magic 5 points grants access to this Atromancy Double time duration for Novice Summoned Elementals 10 points grants access to this Apprentice Apprentice Summoning Apprentice Spells cost half Magic 15 points grants access to this Summoner Range Can summon Elementals twice as far away 20 points grants access to this Soul Stealer Summoned long-distance weapons can destroy targets in one shot 25 points grants access to this Weapon Bound Double time duration for Summoned weapons 5 points grants access to this Mystic Binding Summoned weapons do double damage 10 points grants access to this Adept Adept Summoning Adept Spells cost half Magic 5 points grants access to this Dark Souls Double time duration for Adept Summoned Elementals 10 points grants access to this Expert Expert Summoning Expert Spells cost half Magic 5 points grants access to this Twin Souls Double time duration for
Class of Magic Summoner – This Class is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this Class are known as Summoners. (Summons magical creatures and weapons.) Novice (level 1 to 10) Summon Familiar Summon a Familiar to fight at your side. A Familiar is a weak magical companion and not very smart. It can have the form of an Elemental or an animal. Novice (level 1 to 10) Summon Fire Elemental Summon a Fire Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Flaming Familiar Summon a Flaming Familiar which explodes when it comes in contact with a target, giving 25 damage. Novice (level 1 to 10) Summon Ice Elemental Summon an Ice Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Freezing Familiar Summon a Freezing Familiar which explodes when it comes in contact with a target, giving 2
Novice level 1 to 1010 Magic per spell25 Undead =5 level Magic 0 Health 25 Stamina 251Elemental /familiar =10 level Magic 50 Health 50 Stamina 501 Old Elemental =15 level Magic 100 Health 100 Stamina 1001 No Soul =20level Magic 150 Health 150 Stamina 1501 No Soul Lord =25level Magic 200 Health 200 Stamina 200Apprentice level 11 to 2520 Magic per spell30 Undead =4 level Magic 0 Health 25 Stamina 251Elemental =5 level Magic 50 Health 50 Stamina 501 Old Elemental =10 level Magic 100 Health 100 Stamina 1001 No Soul =15level Magic 150 Health 150 Stamina 1501 No Soul Lord =20level Magic 200 Health 200 Stamina 200Adept level 26 to 5030 Magic per spell40 Undead =3 level Magic 0 Health 25 Stamina 251Elemental /familiar =2 level Magic 50 Health 50 Stamina 501 Old Elemental =5 level Magic 100 Health 100 Stamina 1001 No Soul =10level Magic 150 Health 150 Stamina 1501 No Soul Lord =15level Magic 200 Health 200 Stamina 200Expert level 51 to 7540 Magic per spell50 Undead =2 lev
Summoner/Conjuration – This school is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this school are known as Summoners.Evocation/Destruction - This school pertains to creating matter and energy, called up out of nothing. Destructive energy with which to attack is also an evocation. Mages who specialize in this school are known as Evokers.Divination – This school is focused on acquiring and revealing information. Divination was divided into two schools: Lesser Divination (all Divination spells up to 2nd level) and Greater Divination (all Divination spells of 5th level) in order to prevent specialist Mages from losing access to certain utility spells such as Detect Magic, Identify and Read Magic. Mages who specialize in this school are known as Diviners.Enchanting/Illusion – This school involves the ability to change the appearance of something, by creating a phantasm. It also teaches how t
Lord Tharn Zon - with short dark brown hair and light blue eyes. Istar - a Cathra girl, a race of Elves. Pointy ears, long light green hair, light brown tanned skin, dressed in a long white dress, opened on both sides, leaving her thighs and toned legs in plain sight. She had leather sandals with strings tied around her ankle and she was always nervous and insecure. She is the youngest of five kids her parents had, and she has two sisters and two brothers. Rihat - a Cathra like Istar, judging by her pointy ears, but she had white long hair tied in a high ponytail. The School bully comes from a very rich and influential family that is part of the government. Teacher Practical Class - Humanish man. Principal - Humanish old man. Osman Halabi - is a Humanish boy in the Summoning School, and his father is a Merchant. He always has ideas to gain money. Muranu - a Cathra boy in the Summoning School, always speaks before thinking. Synesia Bardane - a Catkind girl in the Summoning School
Climate: The Acidic Season happens right before Winter starts. In that season and for one month, acidic rain falls from the sky, burning most of the plants and trees as a way to prepare the soil for the Winter and the next generation of plants after the Winter Season, the so-called "Abundance Season" that lasts for four months. Calendar: Winter lasts two months, Acidic lasts one month, Abundance is four months, and Summer is two months as well. Days have twenty hours during most of the year, except in Winter, which has merely fifteen hours. Topography: The World is made up of a single massive landmass, with the ocean covering nearly 75% of the planet's surface. There are seven countries and a few small islands that belong to three countries because those islands are near them. Flora: Healing plants with Magical powers that have leaves of a triangular shape. Poisonous plants and flowers were extremely colourful, with some even able to glow in the dark. Anesthesia plants, aromati
It was already mid-morning in the 'Grand Duchy of Sirion.'The Duke was in his meeting room with all his Ministers gathered around a large table and a few Mages near the farthest wall, right below an enormous glass window.With a frown, the Duke asked, "Any news from Mage Tharin? The National Tournament of the Theocracy was yesterday, and he didn't send a message." Before any Minister could say they didn't get any, the window shattered, and an enormous creature landed on top of the table, with another knocking out the Mages with his enormous paws.
Istar didn't wait for the Peacekeeper's hammer. When the enormous hammer hit the shield and made it flicker again, she jumped forward at the same time the gap increased from the powerful blow. The Hooded Mage tried to stop her, but she tackled him, and they both rolled on the floor with the shield surrounding them both. Tharn saw the Magical Portal disappearing, and he heard Istar shouting, even with all the noise, "Got you! Die, you bastard!"
The day finally came.After the back gates, there was an enormous square painted on the soil, with rows of chairs near the City wall and a vast group of people, gathered around the square to watch the fights.Istar and her group crossed the gates with a crowd following them and cheering.She walked to the middle of the square with her group at her side, and they waved at the spectators, all gathered there to watch the finals.