The announcer declared the continuation of the Tournament, and Osman came back from the betting booth with Muranu and Istar and gave Tharn a big smile. “You won’t ever guess what the new bet is about.”“Something weird, I suppose.”“It is about who will die, Salama or Archa! And the odds against them are huge! It seems every Mage still in the Tournament hates them, and there is a rumour going on that all the Mages want to kill them!”“
The young man struggled to get up, and he tackled the shield, only to feel his entire body vibrating, and he got dizzy.He did his best not to faint and said, as he tried to regain his focus, “A Mage can’t quit… I have to fight until I can’t anymore... Even if it kills me…”He tried to get up again, and Archa punched him straight in the face, knocking him out.She backed a
Mariam turned pale, as her friends did, and they all stared at Tharn, unable to believe the conclusion they had reached at almost the same time.He shrugged and said, “I had to kill a lot of Elementals, Familiars, Undeads, and a bunch of other creatures Necromancers created to reach this level. Mostly, creatures Necromancers created. We had a few encounters with some of those bastards, and we killed a bunch of creatures. It was why we got our medals at the Capital, by the way. And it was when we met the Head Cleric and many of his Ministers and advisors, together with a few Nobles and Clerics from other countries.”“ Synesia muffled her laughter and said, “Pfft!… I also wanted to summon a Dragon, but I settled for a Drake. But my Drake is even more powerful than most Dragons out there! Well, except Anubys and Herensuge, of course. I already tried to defeat them, and I got my ass whopped.”“No way! You can summon a Drake? How is that even possible?”“ The moment they were about to enter the Guild, the doors opened, and Sara Perry came out, pulling a knocked-out woman by her hair. She threw her to the porch on the right side of the main door and made a slight bow with her head to Tharn, who was wondering why she was taking out an Adventurer. Then, the other Sara Perry came, pulling a fainted man by his legs. She dropped him near the woman and waited foLord Tharn Zon Chapter 94.1 – Former enemies, new friends – Part 1.1
Lord Tharn Zon Chapter 94.2 – Former enemies, new friends – Part 1.2
While Tharn and his group waited near the horses and ate the fruit and juice they brought with them, Mariam and her Party were in the swamps, hunting.From time to time, Tharn would hear a shout, and then a loud screech made by a Swamp Nightmare, probably one that was fleeing or was fighting for its life.It was already lunchtime when Mariam returned with Sophie, completely dirty with mud and blood, and Mariam said, after gulping water, “The others are cutting the three Swamp Nightmares into pieces so that we can take them with us. We may need to make a few voyages to take everything to the Cit
When Tharn and Istar arrived at the front gates of Ulsleve, Mariam and the others were already there, with two open wagons full of the Swamp Nightmare's meat.Next to them were Istar's flying lions, with a lot of people at a few metres distance and more arriving from the City to see them.Istar was about to make the lions disappear when she noticed a group of children near them, caressing the feathered wings.She went to her lions with a smile, and after talking with them, the lions took off, each of them carrying two excited kids.A lot of people came running, asking to fly as well, and without hesitating, she summoned four more lions and explained to the Gate Guards what the crowd had to do to fly with them.She joined the others near the waggons and watched as eight lines were forming with people that wanted to fly.Mariam Awad looked up, waving at her father, who was taking off on the back of a yellow lion with one of his advisors, and she said, "That was nice of you, Istar. You d
Over the following days, Tharn and his group returned to their usual routine in preparation for the next round of the National Tournament. Going on Quests or fighting in the afternoon at the Guild; celebrating, breeding, and relaxing at night and in the morning; training or Quests again in the afternoon.With that, another week went by, and the day for the second round arrived.Latest Chapter Benefits Summoning Novice Novice Summoning Novice Summoning Spells cost half Magic 5 points grants access to this Atromancy Double time duration for Novice Summoned Elementals 10 points grants access to this Apprentice Apprentice Summoning Apprentice Spells cost half Magic 15 points grants access to this Summoner Range Can summon Elementals twice as far away 20 points grants access to this Soul Stealer Summoned long-distance weapons can destroy targets in one shot 25 points grants access to this Weapon Bound Double time duration for Summoned weapons 5 points grants access to this Mystic Binding Summoned weapons do double damage 10 points grants access to this Adept Adept Summoning Adept Spells cost half Magic 5 points grants access to this Dark Souls Double time duration for Adept Summoned Elementals 10 points grants access to this Expert Expert Summoning Expert Spells cost half Magic 5 points grants access to this Twin Souls Double time duration for Class of Magic Summoner – This Class is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this Class are known as Summoners. (Summons magical creatures and weapons.) Novice (level 1 to 10) Summon Familiar Summon a Familiar to fight at your side. A Familiar is a weak magical companion and not very smart. It can have the form of an Elemental or an animal. Novice (level 1 to 10) Summon Fire Elemental Summon a Fire Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Flaming Familiar Summon a Flaming Familiar which explodes when it comes in contact with a target, giving 25 damage. Novice (level 1 to 10) Summon Ice Elemental Summon an Ice Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Freezing Familiar Summon a Freezing Familiar which explodes when it comes in contact with a target, giving 2 Novice level 1 to 1010 Magic per spell25 Undead =5 level Magic 0 Health 25 Stamina 251Elemental /familiar =10 level Magic 50 Health 50 Stamina 501 Old Elemental =15 level Magic 100 Health 100 Stamina 1001 No Soul =20level Magic 150 Health 150 Stamina 1501 No Soul Lord =25level Magic 200 Health 200 Stamina 200Apprentice level 11 to 2520 Magic per spell30 Undead =4 level Magic 0 Health 25 Stamina 251Elemental =5 level Magic 50 Health 50 Stamina 501 Old Elemental =10 level Magic 100 Health 100 Stamina 1001 No Soul =15level Magic 150 Health 150 Stamina 1501 No Soul Lord =20level Magic 200 Health 200 Stamina 200Adept level 26 to 5030 Magic per spell40 Undead =3 level Magic 0 Health 25 Stamina 251Elemental /familiar =2 level Magic 50 Health 50 Stamina 501 Old Elemental =5 level Magic 100 Health 100 Stamina 1001 No Soul =10level Magic 150 Health 150 Stamina 1501 No Soul Lord =15level Magic 200 Health 200 Stamina 200Expert level 51 to 7540 Magic per spell50 Undead =2 lev Summoner/Conjuration – This school is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this school are known as Summoners.Evocation/Destruction - This school pertains to creating matter and energy, called up out of nothing. Destructive energy with which to attack is also an evocation. Mages who specialize in this school are known as Evokers.Divination – This school is focused on acquiring and revealing information. Divination was divided into two schools: Lesser Divination (all Divination spells up to 2nd level) and Greater Divination (all Divination spells of 5th level) in order to prevent specialist Mages from losing access to certain utility spells such as Detect Magic, Identify and Read Magic. Mages who specialize in this school are known as Diviners.Enchanting/Illusion – This school involves the ability to change the appearance of something, by creating a phantasm. It also teaches how t Lord Tharn Zon - with short dark brown hair and light blue eyes. Istar - a Cathra girl, a race of Elves. Pointy ears, long light green hair, light brown tanned skin, dressed in a long white dress, opened on both sides, leaving her thighs and toned legs in plain sight. She had leather sandals with strings tied around her ankle and she was always nervous and insecure. She is the youngest of five kids her parents had, and she has two sisters and two brothers. Rihat - a Cathra like Istar, judging by her pointy ears, but she had white long hair tied in a high ponytail. The School bully comes from a very rich and influential family that is part of the government. Teacher Practical Class - Humanish man. Principal - Humanish old man. Osman Halabi - is a Humanish boy in the Summoning School, and his father is a Merchant. He always has ideas to gain money. Muranu - a Cathra boy in the Summoning School, always speaks before thinking. Synesia Bardane - a Catkind girl in the Summoning School Climate: The Acidic Season happens right before Winter starts. In that season and for one month, acidic rain falls from the sky, burning most of the plants and trees as a way to prepare the soil for the Winter and the next generation of plants after the Winter Season, the so-called "Abundance Season" that lasts for four months. Calendar: Winter lasts two months, Acidic lasts one month, Abundance is four months, and Summer is two months as well. Days have twenty hours during most of the year, except in Winter, which has merely fifteen hours. Topography: The World is made up of a single massive landmass, with the ocean covering nearly 75% of the planet's surface. There are seven countries and a few small islands that belong to three countries because those islands are near them. Flora: Healing plants with Magical powers that have leaves of a triangular shape. Poisonous plants and flowers were extremely colourful, with some even able to glow in the dark. Anesthesia plants, aromati It was already mid-morning in the 'Grand Duchy of Sirion.'The Duke was in his meeting room with all his Ministers gathered around a large table and a few Mages near the farthest wall, right below an enormous glass window.With a frown, the Duke asked, "Any news from Mage Tharin? The National Tournament of the Theocracy was yesterday, and he didn't send a message." Before any Minister could say they didn't get any, the window shattered, and an enormous creature landed on top of the table, with another knocking out the Mages with his enormous paws. Istar didn't wait for the Peacekeeper's hammer. When the enormous hammer hit the shield and made it flicker again, she jumped forward at the same time the gap increased from the powerful blow. The Hooded Mage tried to stop her, but she tackled him, and they both rolled on the floor with the shield surrounding them both. Tharn saw the Magical Portal disappearing, and he heard Istar shouting, even with all the noise, "Got you! Die, you bastard!" The day finally came.After the back gates, there was an enormous square painted on the soil, with rows of chairs near the City wall and a vast group of people, gathered around the square to watch the fights.Istar and her group crossed the gates with a crowd following them and cheering.She walked to the middle of the square with her group at her side, and they waved at the spectators, all gathered there to watch the finals.Benefits Lord Tharn Zon
Classes of Magic
Levels and Magic per creature killed
Schools
Characters Names
Curiosities of Varges Mondar World
Epilogue:
Chapter 108 - Defeat
Chapter 107 - National Tournament finals