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Characters Names
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last update Last Updated: 2024-10-29 19:42:56

Lord Tharn Zon - with short dark brown hair and light blue eyes.

Istar - a Cathra girl, a race of Elves. Pointy ears, long light green hair, light brown tanned skin, dressed in a long white dress, opened on both sides, leaving her thighs and toned legs in plain sight. She had leather sandals with strings tied around her ankle and she was always nervous and insecure. She is the youngest of five kids her parents had, and she has two sisters and two brothers.

Rihat - a Cathra like Istar, judging by her pointy ears, but she had white long hair tied in a high ponytail. The School bully comes from a very rich and influential family that is part of the government.

Teacher Practical Class - Humanish man.

Principal - Humanish old man.

Osman Halabi - is a Humanish boy in the Summoning School, and his father is a Merchant. He always has ideas to gain money.

Muranu - a Cathra boy in the Summoning School, always speaks before thinking.

Synesia Bardane - a Catkind girl in the Summoning School, always angry. She is secretly in love with Osman Halabi and always tries to use Tharn to make Osman jealous, for him to notice her.

Sumai - a Cathra man. The Guild Master of the Guild of Adventurers in the City of Elkenore. An older and muscular Cathra, with dark trousers and a dark shirt with half-sleeves.

Kishar - a Cathra woman. The receptionist at the Guild of Adventurers in the City of Elkenore has long, loose green hair.

Iris Thunderclover - a Fairy with ten centimetres tall, four translucent wings and able to use Magic in amazing ways. Very strong with Evocation Magic, and a specialist in electric Spells. She had Humanish features and a white glowing body. Many considered her to be a beautiful creature, which boosted her ego even more.

Not only able to gather an enormous amount of Magic from the World, but the dust her wings produced, commonly known as "Fairy Dust", increased, even more, the Magic she could wield. Despite her size, her ego was massive, and she usually called people 'short-lives'.

In her bigger form, she is a young woman with long white hair and gold-coloured eyes. She has big breasts with white nipples. She also has white, short hair in the middle of her legs, on her 'sweet spot'.

Calls herself "mighty Iris Thunderclover" and has glowing-white blood.

She is a Level 100 in all the other Classes of Magic, except for Necromancy and Divination. After reaching the maximum Level in Evocation, she changed to Enchanting, and next, to Illusion.

Illusion Magic is not powerful enough if used alone, but when combined with other Classes, it can be deadly. She can become invisible during a fight and then use Evocation Magic to hit an opponent.

Kek Farbender - a Kobold, a being of two metres tall, with a tail and rough scales covering his body. An elongated head and mouth without teeth, but powerful jaws and a tri-furcated tongue. He speaks with a harsh voice because the common language is difficult for their throats. Wears a patterned tunic with a tied rope at his waist to work as a belt, and goes to his knees, with dark long trousers underneath in the same pattern as the tunic. Every Kobold bloodline has garments with unique patterns.

Hassimir - a Cathra man, Istar's father, with light brown hair.

Belidni - a Cathra woman, Istar's mother, with long light green hair.

Dipti - a Cathra young man, Istar's older brother, with light brown hair. He has a stall in the City, where he sells vegetables and fruit from his parents' farm.

Asardin - a Cathra young man, Istar's second brother, with light green hair.

Tiamat - a Cathra young girl, Istar's third sister, with light green hair. Works at the Inn in the town where their parents sell at the market.

Gula - a Cathra young girl, Istar's fourth sister, with light green hair, is the artist of the family.

Omarosa - a Cathra girl and Kishar's younger sister. She has a clothes shop where she also sells bijou that she makes.

Archa Panigrahi - an Orca girl with a light green face, showing off her upward tusks, dressed with leather shorts and a fur bra covering her breasts.

Kunal Panigrahi - an Orca female and Archa's mother.

Som Panigrahi - an Orca male and Archa's father.

Salama Handal - a Humanish girl who fought with Synesia in the Guild Tournament and is interested in Kek. She is an Apprentice Evoker.

Herensuge - A bright orange male Fire Dragon that Tharn met when he was hunting for Balloons on a tall mountain in the 'Babilndan Theocracy'. The name is a reference to a Dragon in the Basque language. He is also the brother of the blue female Dragon, Sugaar.

Illinos - a Cathra man and Rihat's father. An older man in a long white suit and a pointy Cleric hat, a member of the government of the country 'Babilndan Theocracy' where the School and the Guild of Adventurers are located. He is also the Minister of Economics.

Mage Tharin - The Hooded Mage disguised name while he lives in the 'Grand Duchy of Sirion'.

Mariam Awad - a Humanish young girl and the Party leader of the City of Ulsleve.

Hatem Ganim - a Humanish young boy in the Party of the City of Ulsleve.

Osaze Baz - a Humanish young boy in the Party of the City of Ulsleve.

Sophie Vatatze - a Cat-kind young girl in the Party of the City of Ulsleve.

Probus Palamas - a Cat-kind young man in the Party of the City of Ulsleve.

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  • Lord Tharn Zon   Schools

    Summoner/Conjuration – This school is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this school are known as Summoners.Evocation/Destruction - This school pertains to creating matter and energy, called up out of nothing. Destructive energy with which to attack is also an evocation.  Mages who specialize in this school are known as Evokers.Divination – This school is focused on acquiring and revealing information. Divination was divided into two schools: Lesser Divination (all Divination spells up to 2nd level) and Greater Divination (all Divination spells of 5th level) in order to prevent specialist Mages from losing access to certain utility spells such as Detect Magic, Identify and Read Magic. Mages who specialize in this school are known as Diviners.Enchanting/Illusion – This school involves the ability to change the appearance of something, by creating a phantasm. It also teaches how t

  • Lord Tharn Zon   Levels and Magic per creature killed

    Novice level 1 to 1010 Magic per spell25 Undead =5 level Magic 0 Health 25 Stamina 251Elemental /familiar =10 level Magic 50 Health 50 Stamina 501 Old Elemental =15 level Magic 100 Health 100 Stamina 1001 No Soul =20level Magic 150 Health 150 Stamina 1501 No Soul Lord =25level Magic 200 Health 200 Stamina 200Apprentice level 11 to 2520 Magic per spell30 Undead =4 level Magic 0 Health 25 Stamina 251Elemental =5 level Magic 50 Health 50 Stamina 501 Old Elemental =10 level Magic 100 Health 100 Stamina 1001 No Soul =15level Magic 150 Health 150 Stamina 1501 No Soul Lord =20level Magic 200 Health 200 Stamina 200Adept level 26 to 5030 Magic per spell40 Undead =3 level Magic 0 Health 25 Stamina 251Elemental /familiar =2 level Magic 50 Health 50 Stamina 501 Old Elemental =5 level Magic 100 Health 100 Stamina 1001 No Soul =10level Magic 150 Health 150 Stamina 1501 No Soul Lord =15level Magic 200 Health 200 Stamina 200Expert level 51 to 7540 Magic per spell50 Undead =2 lev

  • Lord Tharn Zon   Classes of Magic

    Class of Magic Summoner – This Class is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this Class are known as Summoners. (Summons magical creatures and weapons.) Novice (level 1 to 10) Summon Familiar Summon a Familiar to fight at your side. A Familiar is a weak magical companion and not very smart. It can have the form of an Elemental or an animal. Novice (level 1 to 10) Summon Fire Elemental Summon a Fire Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Flaming Familiar Summon a Flaming Familiar which explodes when it comes in contact with a target, giving 25 damage. Novice (level 1 to 10) Summon Ice Elemental Summon an Ice Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Freezing Familiar Summon a Freezing Familiar which explodes when it comes in contact with a target, giving 2

  • Lord Tharn Zon   Benefits Lord Tharn Zon

    Benefits Summoning Novice Novice Summoning Novice Summoning Spells cost half Magic 5 points grants access to this Atromancy Double time duration for Novice Summoned Elementals 10 points grants access to this Apprentice Apprentice Summoning Apprentice Spells cost half Magic 15 points grants access to this Summoner Range Can summon Elementals twice as far away 20 points grants access to this Soul Stealer Summoned long-distance weapons can destroy targets in one shot 25 points grants access to this Weapon Bound Double time duration for Summoned weapons 5 points grants access to this Mystic Binding Summoned weapons do double damage 10 points grants access to this Adept Adept Summoning Adept Spells cost half Magic 5 points grants access to this Dark Souls Double time duration for Adept Summoned Elementals 10 points grants access to this Expert Expert Summoning Expert Spells cost half Magic 5 points grants access to this Twin Souls Double time duration for

  • Lord Tharn Zon   Chapter 1 - Escape

    Amsterdam, year 2020.The police officer at the desk raised his eyes from his computer keyboard and glanced at the young man before him. He had handcuffs on his wrists, and two other officers were at his side, watching over him.The room was filled with other desks, with police officers working at their computers or reading some files.Seated on some benches against a wall, there were four men handcuffed to each bench, waiting for a police officer to take them to a desk to be interrogated.

  • Lord Tharn Zon   Side Story: Record 1 – Beginning

    System Sword Record 1, World Alurith Warmth on the hilt. Analysing… Human. Checking memories… Establishing first contact. “Greetings. I am the System Sword. How may I address you, Master?” “What the... You can speak?” A man’s voice came from the left. “What is the matter, Lord Tharn? I said nothing, and we are the only ones in this room. We need to get going and regroup with the others!” “You didn’t hear this sword speak?” I need to explain things. He doesn’t seem to know. “You are the only one that can hear me, Master. We are now connected.” “Okay… So, a System Sword. What does a System Sword do in this old trunk? And what are you?” Analysing nearby life forms. One man in this room, two others in the corridor, and two in the room in front. Searching… Movement approaching, no life signs. One magically powerful being on the upper level. Still time to explain. “A System Sword grants you Skills and Benefits if the Magic of this World allows it. Accessing World Magic… This World u

  • Lord Tharn Zon   Chapter 2 – The Familiar

    Lord Tharn Zon sighed after the Sword ended his first record. “Yes, that is how I remember it as well. We went to a few strange places. I wonder what the next World will be like.”“World detected. Portal connected. Get ready, Master.”“Finally! This time it took more time than usual!”The Magical Portal appeared, and Lord Tharn crossed it. While he was blinking, trying to ge

  • Lord Tharn Zon   Chapter 3 – Istar, the Useless

    Lord Tharn Zon walked next to the nervous woman, and when she opened the door that led to the main corridor, she peeked at both sides and signalled for him to follow her.As they were walking along the corridor, he was looking at the corridor walls, admiring the paintings of sceneries or Mages that graduated from that School, as it said in the tags under each painting.Then, a mocking girl’s voice and some giggling made him look back to where the noise was coming from. “Look who she is, girls! Istar, the Useless! Are you ready for another one of your famous blunders in your test? What are

Latest Chapter

  • Lord Tharn Zon   

    Benefits Lord Tharn Zon

    Benefits Summoning Novice Novice Summoning Novice Summoning Spells cost half Magic 5 points grants access to this Atromancy Double time duration for Novice Summoned Elementals 10 points grants access to this Apprentice Apprentice Summoning Apprentice Spells cost half Magic 15 points grants access to this Summoner Range Can summon Elementals twice as far away 20 points grants access to this Soul Stealer Summoned long-distance weapons can destroy targets in one shot 25 points grants access to this Weapon Bound Double time duration for Summoned weapons 5 points grants access to this Mystic Binding Summoned weapons do double damage 10 points grants access to this Adept Adept Summoning Adept Spells cost half Magic 5 points grants access to this Dark Souls Double time duration for Adept Summoned Elementals 10 points grants access to this Expert Expert Summoning Expert Spells cost half Magic 5 points grants access to this Twin Souls Double time duration for

  • Lord Tharn Zon   

    Classes of Magic

    Class of Magic Summoner – This Class is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this Class are known as Summoners. (Summons magical creatures and weapons.) Novice (level 1 to 10) Summon Familiar Summon a Familiar to fight at your side. A Familiar is a weak magical companion and not very smart. It can have the form of an Elemental or an animal. Novice (level 1 to 10) Summon Fire Elemental Summon a Fire Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Flaming Familiar Summon a Flaming Familiar which explodes when it comes in contact with a target, giving 25 damage. Novice (level 1 to 10) Summon Ice Elemental Summon an Ice Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Freezing Familiar Summon a Freezing Familiar which explodes when it comes in contact with a target, giving 2

  • Lord Tharn Zon   

    Levels and Magic per creature killed

    Novice level 1 to 1010 Magic per spell25 Undead =5 level Magic 0 Health 25 Stamina 251Elemental /familiar =10 level Magic 50 Health 50 Stamina 501 Old Elemental =15 level Magic 100 Health 100 Stamina 1001 No Soul =20level Magic 150 Health 150 Stamina 1501 No Soul Lord =25level Magic 200 Health 200 Stamina 200Apprentice level 11 to 2520 Magic per spell30 Undead =4 level Magic 0 Health 25 Stamina 251Elemental =5 level Magic 50 Health 50 Stamina 501 Old Elemental =10 level Magic 100 Health 100 Stamina 1001 No Soul =15level Magic 150 Health 150 Stamina 1501 No Soul Lord =20level Magic 200 Health 200 Stamina 200Adept level 26 to 5030 Magic per spell40 Undead =3 level Magic 0 Health 25 Stamina 251Elemental /familiar =2 level Magic 50 Health 50 Stamina 501 Old Elemental =5 level Magic 100 Health 100 Stamina 1001 No Soul =10level Magic 150 Health 150 Stamina 1501 No Soul Lord =15level Magic 200 Health 200 Stamina 200Expert level 51 to 7540 Magic per spell50 Undead =2 lev

  • Lord Tharn Zon   

    Schools

    Summoner/Conjuration – This school is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this school are known as Summoners.Evocation/Destruction - This school pertains to creating matter and energy, called up out of nothing. Destructive energy with which to attack is also an evocation.  Mages who specialize in this school are known as Evokers.Divination – This school is focused on acquiring and revealing information. Divination was divided into two schools: Lesser Divination (all Divination spells up to 2nd level) and Greater Divination (all Divination spells of 5th level) in order to prevent specialist Mages from losing access to certain utility spells such as Detect Magic, Identify and Read Magic. Mages who specialize in this school are known as Diviners.Enchanting/Illusion – This school involves the ability to change the appearance of something, by creating a phantasm. It also teaches how t

  • Lord Tharn Zon   

    Characters Names

    Lord Tharn Zon - with short dark brown hair and light blue eyes. Istar - a Cathra girl, a race of Elves. Pointy ears, long light green hair, light brown tanned skin, dressed in a long white dress, opened on both sides, leaving her thighs and toned legs in plain sight. She had leather sandals with strings tied around her ankle and she was always nervous and insecure. She is the youngest of five kids her parents had, and she has two sisters and two brothers. Rihat - a Cathra like Istar, judging by her pointy ears, but she had white long hair tied in a high ponytail. The School bully comes from a very rich and influential family that is part of the government. Teacher Practical Class - Humanish man. Principal - Humanish old man. Osman Halabi - is a Humanish boy in the Summoning School, and his father is a Merchant. He always has ideas to gain money. Muranu - a Cathra boy in the Summoning School, always speaks before thinking. Synesia Bardane - a Catkind girl in the Summoning School

  • Lord Tharn Zon   

    Curiosities of Varges Mondar World

    Climate: The Acidic Season happens right before Winter starts. In that season and for one month, acidic rain falls from the sky, burning most of the plants and trees as a way to prepare the soil for the Winter and the next generation of plants after the Winter Season, the so-called "Abundance Season" that lasts for four months. Calendar: Winter lasts two months, Acidic lasts one month, Abundance is four months, and Summer is two months as well. Days have twenty hours during most of the year, except in Winter, which has merely fifteen hours. Topography: The World is made up of a single massive landmass, with the ocean covering nearly 75% of the planet's surface. There are seven countries and a few small islands that belong to three countries because those islands are near them. Flora: Healing plants with Magical powers that have leaves of a triangular shape. Poisonous plants and flowers were extremely colourful, with some even able to glow in the dark. Anesthesia plants, aromati

  • Lord Tharn Zon   

    Epilogue:

    It was already mid-morning in the 'Grand Duchy of Sirion.'The Duke was in his meeting room with all his Ministers gathered around a large table and a few Mages near the farthest wall, right below an enormous glass window.With a frown, the Duke asked, "Any news from Mage Tharin? The National Tournament of the Theocracy was yesterday, and he didn't send a message." Before any Minister could say they didn't get any, the window shattered, and an enormous creature landed on top of the table, with another knocking out the Mages with his enormous paws.

  • Lord Tharn Zon   

    Chapter 108 - Defeat

    Istar didn't wait for the Peacekeeper's hammer. When the enormous hammer hit the shield and made it flicker again, she jumped forward at the same time the gap increased from the powerful blow. The Hooded Mage tried to stop her, but she tackled him, and they both rolled on the floor with the shield surrounding them both. Tharn saw the Magical Portal disappearing, and he heard Istar shouting, even with all the noise, "Got you! Die, you bastard!"

  • Lord Tharn Zon   

    Chapter 107 - National Tournament finals

    The day finally came.After the back gates, there was an enormous square painted on the soil, with rows of chairs near the City wall and a vast group of people, gathered around the square to watch the fights.Istar and her group crossed the gates with a crowd following them and cheering.She walked to the middle of the square with her group at her side, and they waved at the spectators, all gathered there to watch the finals.

    —— The End ——
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