Home / System / Lord Tharn Zon / Lord Tharn Zon Benefits
Lord Tharn Zon Benefits
Author: krushandkill
last update Last Updated: 2024-10-29 19:42:56

Summoning Benefits:

Novice:

Novice Summoning - Novice Summoning Spells cost half Magic --> 5 points grants access to this

Novice Atromancy - Double time duration for Novice Summoned Elementals --> 10 points grants access to this

Apprentice:

Apprentice Summoning - Apprentice Spells cost half Magic --> 15 points grants access to this

Summoner Range - Can summon Elementals twice as far away --> 20 points grants access to this

Soul Stealer - Summoned long-distance weapons can destroy targets in one shot --> 25 points grants access to this

Weapon Bound - Double time duration for Summoned weapons --> 5 points grants access to this

Mystic Binding - Summoned weapons do double damage --> 10 points grants access to this

Adept:

Adept Summoning - Adept Spells cost half Magic --> 5 points grants access to this

Dark Souls - Double time duration for Adept Summoned Elementals --> 10 points grants access to this

Expert:

Expert Summoning - Expert Spells cost half Magic --> 5 points grants access to this

Twin Souls - Double time duration for Summoned Elementals --> 10 points grants access to this

Elemental Potency - Expert Summoned Elementals are two times more powerful --> 15 points grants access to this

Master:

Master Summoning - Master Spells cost half Magic --> 5 points grants access to this

Elemental Overpower - Master Summoned Elementals are two times more powerful --> 10 points grants access to this

Evocation Benefits:

Novice:

Novice Destruction - Novice Evocation Spells cost half Magic --> 5 points grants access to this

Destructive Dual Casting - Dual casting a Evocation Spell doubles the damage caused --> 10 points grants access to this

Apprentice:

Apprentice Destruction - Apprentice Evocation Spells cost half Magic --> 15 points grants access to this

Augmented Flames - Fire Spells do double damage --> 20 points grants access to this

Augmented Freeze - Frost Spells do double damage --> 25 points grants access to this

Augmented Bolt - Shock Spells do double damage --> 5 points grants access to this

Impact - Most Evocation Spells will destroy an opponent in one shot when dual cast --> 10 points grants access to this

Rune Master - Can place runes five times farther away --> 5 points grants access to this

Adept:

Adept Destruction - Adept Evocation Spells cost half Magic --> 10 points grants access to this

Intense Flames - Fire damage causes targets to flee if their health is low --> 5 points grants access to this

Deep Freeze - Frost damage paralyses targets if their health is low --> 10 points grants access to this

Disintegrate - Shock damage disintegrates targets if their health is low --> 15 points grants access to this

Expert:

Expert Destruction - Expert Evocation Spells cost half Magic --> 5 points grants access to this

Master:

Master Destruction - Master Evocation Spells cost half Magic --> 10 points grants access to this

Enchanting Benefits:

Novice:

Novice Illusion - Novice Summoning Spells cost half Magic --> 5 points grants access to this

Illusion Dual Casting - Dual casting an Illusion spell overcharges the effects into an even more powerful version. --> 10 points grants access to this

Animage - Illusion spells now work on higher level animals. --> 15 points grants access to this

Apprentice:

Apprentice Illusion - Apprentice Spells cost half Magic --> 5 points grants access to this

Hypnotic Gaze - Calm spells now work on higher level opponents. --> 10 points grants access to this

Kindred Mage - All Illusion spells work on higher level opponents --> 15 points grants access to this

Adept:

Adept Illusion - Adept Spells cost half Magic --> 5 points grants access to this

Aspect of Terror - Fear spells work on higher level opponents. --> 10 points grants access to this

Quiet Casting - All spells cast from any school of magic are dispelled automatically by making the Mage confused. --> 15 points grants access to this

Rage - Frenzy spells work on higher level opponents. --> 20 points grants access to this

Expert:

Expert Illusion - Expert Spells cost half Magic --> 5 points grants access to this

Master of the Mind - Illusion spells work on Undead and other creatures --> 10 points grants access to this

Master:

Master Illusion - Master Spells cost half Magic --> 15 points grants access to this

Related Chapters

  • Lord Tharn Zon   Chapter 60 – Tharn’s forced agent – Part 1

    When the City walls were in sight, Tharn signalled the others to follow him.Riding one Anubis, he flew over the City straight at the Guild and with Anubis diving at high speed and slowing down at the last second, he landed and waited for the others to join him.A smiling Archa Panigrahi was next to him, and then Kek arrived with Salama Handal, all dirty with Balloon’s white blood but smiling.Istar and Synesia landed next, with Muranu and Osman arriving last.&nb

  • Lord Tharn Zon   Chapter 60.1 – Tharn’s forced agent – Part 1.1

    Tharn stared at the old Cleric, and with a deadpan face, he answered, “Then Rihat dies. It is just as simple as that. If you have more daughters or sons, I will go after them next. Think of this bracelet as retribution. You came here to take me with you. Now, the tables are turned, and you are mine. You already saw what happens when you try to go against me, and you also know how to get out of all that darkness that engulfed you. Now I need to go because I want to take a nice, relaxing bath before dinner. By the way, what is your name, dumbass? Just so I know who I should call.” “I… I am Illinos… And I am the Minister of Economics of the ‘Babilndan Theocracy’. What… happen

  • Lord Tharn Zon   Chapter 61 – Tharn and Istar – Part 1

    As they were having a relaxing bath in the two bathtubs with clean water that Istar’s Elementals provided, Tharn remained silent, lost in deep thoughts.Even with Iris trying to lift his mood and the others fooling around and making jokes about him, he just gave slight smiles and simple answers.After draining the water, cleaning the bottom of the bathtubs, and filling them with clean water again, they left for the other rooms to change clothes.Istar glanced at T

  • Lord Tharn Zon   Chapter 61.1 – Tharn and Istar – Part 1.1

    When they entered the Guild, there was a celebration going on.They went to the table where their friends were, and as soon as Tharn sat, Iris spread her arms wide while seated on the edge of the table, and explained, “Kishar and the Guild Master sold everything we brought today, a few Nobles arrived to get the jewellery that belonged to them, bought the last weapons and swords that were left from our first Quest, and gave a hefty reward to the Guild, as thanks for retrieving their family heirlooms! And we were all invited to the Castle in the Capital in two days to receive some sort of medal! It is the birthday of the Head Cleric, and there will be a huge celebration. What about that?”

  • Lord Tharn Zon   Chapter 62 – The date – Part 1

    At first sunlight, Tharn Zon went down the stairs, only to find out the Guild was a mess.Adventurers were spread everywhere; naked bodies were lying around, breasts being used for pillows, and Salama Handal was completely naked and sleeping over a naked Kek Farbender.In a corner, Kishar was over Muranu, with only her under bra and with him completely naked and a stupid smile on his sleeping face.Archa Panigrahi was sleeping near a wall, with Iris sleeping in the middle of her green naked breasts.

  • Lord Tharn Zon   Chapter 62.1 – The date – Part 1.1

    While joking about what Istar’s white rabbit could do if someone suspicious approached them, they had their breakfast, paying no attention to the whispering and looks around them coming from the Adventurers at the other tables.When they gulped down the last bit of tea, they went to the reception counter, with the two Sara Perrys escorting them, always glancing around at the Adventurers, checking for any sign of danger.The moment Tharn said he wanted to put a Quest on the Board on behalf of one of his clients, and the contents of the Quest together with the amount his client was willing to pay, the receptionist gulped.<

  • Lord Tharn Zon   Chapter 63 – The last two – Part 1

    Four men were armed with swords, two with bows with an arrow ready, and two men behind them with a cloak and a hood over their heads, stood in front of the surprised couple.One man looked at Istar from top to bottom, and he said with a grin, “Just look at what we have here! Two youngsters are breeding in this place! We are not interrupting, are we? Because we just want to ask a couple of questions!” Without even a whisper, Tarn summoned two of his Rusalkas, who appeared right next to the men with the bows.

  • Lord Tharn Zon   Chapter 63.1 – The last two – Part 1.1

    Istar gave a slight smile and elbowed Tharn while saying, “We are all ready. What are you waiting for?”“Nothing, just thinking… After this, there will be only him. Unless he has more people working for him that we don’t know about.”“Bah, you are getting all moody on me right now? Really? Focus, moron! Why do I have to do everything? Everyone! Let’s do this! Salama and Kek, Synesia and Osman, Muranu and Archa! Iris, fly to the ceiling and join Byia there! Attack! Destroy them all!”

Latest Chapter

  • Lord Tharn Zon   

    Benefits Lord Tharn Zon

    Benefits Summoning Novice Novice Summoning Novice Summoning Spells cost half Magic 5 points grants access to this Atromancy Double time duration for Novice Summoned Elementals 10 points grants access to this Apprentice Apprentice Summoning Apprentice Spells cost half Magic 15 points grants access to this Summoner Range Can summon Elementals twice as far away 20 points grants access to this Soul Stealer Summoned long-distance weapons can destroy targets in one shot 25 points grants access to this Weapon Bound Double time duration for Summoned weapons 5 points grants access to this Mystic Binding Summoned weapons do double damage 10 points grants access to this Adept Adept Summoning Adept Spells cost half Magic 5 points grants access to this Dark Souls Double time duration for Adept Summoned Elementals 10 points grants access to this Expert Expert Summoning Expert Spells cost half Magic 5 points grants access to this Twin Souls Double time duration for

  • Lord Tharn Zon   

    Classes of Magic

    Class of Magic Summoner – This Class is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this Class are known as Summoners. (Summons magical creatures and weapons.) Novice (level 1 to 10) Summon Familiar Summon a Familiar to fight at your side. A Familiar is a weak magical companion and not very smart. It can have the form of an Elemental or an animal. Novice (level 1 to 10) Summon Fire Elemental Summon a Fire Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Flaming Familiar Summon a Flaming Familiar which explodes when it comes in contact with a target, giving 25 damage. Novice (level 1 to 10) Summon Ice Elemental Summon an Ice Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Freezing Familiar Summon a Freezing Familiar which explodes when it comes in contact with a target, giving 2

  • Lord Tharn Zon   

    Levels and Magic per creature killed

    Novice level 1 to 1010 Magic per spell25 Undead =5 level Magic 0 Health 25 Stamina 251Elemental /familiar =10 level Magic 50 Health 50 Stamina 501 Old Elemental =15 level Magic 100 Health 100 Stamina 1001 No Soul =20level Magic 150 Health 150 Stamina 1501 No Soul Lord =25level Magic 200 Health 200 Stamina 200Apprentice level 11 to 2520 Magic per spell30 Undead =4 level Magic 0 Health 25 Stamina 251Elemental =5 level Magic 50 Health 50 Stamina 501 Old Elemental =10 level Magic 100 Health 100 Stamina 1001 No Soul =15level Magic 150 Health 150 Stamina 1501 No Soul Lord =20level Magic 200 Health 200 Stamina 200Adept level 26 to 5030 Magic per spell40 Undead =3 level Magic 0 Health 25 Stamina 251Elemental /familiar =2 level Magic 50 Health 50 Stamina 501 Old Elemental =5 level Magic 100 Health 100 Stamina 1001 No Soul =10level Magic 150 Health 150 Stamina 1501 No Soul Lord =15level Magic 200 Health 200 Stamina 200Expert level 51 to 7540 Magic per spell50 Undead =2 lev

  • Lord Tharn Zon   

    Schools

    Summoner/Conjuration – This school is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this school are known as Summoners.Evocation/Destruction - This school pertains to creating matter and energy, called up out of nothing. Destructive energy with which to attack is also an evocation.  Mages who specialize in this school are known as Evokers.Divination – This school is focused on acquiring and revealing information. Divination was divided into two schools: Lesser Divination (all Divination spells up to 2nd level) and Greater Divination (all Divination spells of 5th level) in order to prevent specialist Mages from losing access to certain utility spells such as Detect Magic, Identify and Read Magic. Mages who specialize in this school are known as Diviners.Enchanting/Illusion – This school involves the ability to change the appearance of something, by creating a phantasm. It also teaches how t

  • Lord Tharn Zon   

    Characters Names

    Lord Tharn Zon - with short dark brown hair and light blue eyes. Istar - a Cathra girl, a race of Elves. Pointy ears, long light green hair, light brown tanned skin, dressed in a long white dress, opened on both sides, leaving her thighs and toned legs in plain sight. She had leather sandals with strings tied around her ankle and she was always nervous and insecure. She is the youngest of five kids her parents had, and she has two sisters and two brothers. Rihat - a Cathra like Istar, judging by her pointy ears, but she had white long hair tied in a high ponytail. The School bully comes from a very rich and influential family that is part of the government. Teacher Practical Class - Humanish man. Principal - Humanish old man. Osman Halabi - is a Humanish boy in the Summoning School, and his father is a Merchant. He always has ideas to gain money. Muranu - a Cathra boy in the Summoning School, always speaks before thinking. Synesia Bardane - a Catkind girl in the Summoning School

  • Lord Tharn Zon   

    Curiosities of Varges Mondar World

    Climate: The Acidic Season happens right before Winter starts. In that season and for one month, acidic rain falls from the sky, burning most of the plants and trees as a way to prepare the soil for the Winter and the next generation of plants after the Winter Season, the so-called "Abundance Season" that lasts for four months. Calendar: Winter lasts two months, Acidic lasts one month, Abundance is four months, and Summer is two months as well. Days have twenty hours during most of the year, except in Winter, which has merely fifteen hours. Topography: The World is made up of a single massive landmass, with the ocean covering nearly 75% of the planet's surface. There are seven countries and a few small islands that belong to three countries because those islands are near them. Flora: Healing plants with Magical powers that have leaves of a triangular shape. Poisonous plants and flowers were extremely colourful, with some even able to glow in the dark. Anesthesia plants, aromati

  • Lord Tharn Zon   

    Epilogue:

    It was already mid-morning in the 'Grand Duchy of Sirion.'The Duke was in his meeting room with all his Ministers gathered around a large table and a few Mages near the farthest wall, right below an enormous glass window.With a frown, the Duke asked, "Any news from Mage Tharin? The National Tournament of the Theocracy was yesterday, and he didn't send a message." Before any Minister could say they didn't get any, the window shattered, and an enormous creature landed on top of the table, with another knocking out the Mages with his enormous paws.

  • Lord Tharn Zon   

    Chapter 108 - Defeat

    Istar didn't wait for the Peacekeeper's hammer. When the enormous hammer hit the shield and made it flicker again, she jumped forward at the same time the gap increased from the powerful blow. The Hooded Mage tried to stop her, but she tackled him, and they both rolled on the floor with the shield surrounding them both. Tharn saw the Magical Portal disappearing, and he heard Istar shouting, even with all the noise, "Got you! Die, you bastard!"

  • Lord Tharn Zon   

    Chapter 107 - National Tournament finals

    The day finally came.After the back gates, there was an enormous square painted on the soil, with rows of chairs near the City wall and a vast group of people, gathered around the square to watch the fights.Istar and her group crossed the gates with a crowd following them and cheering.She walked to the middle of the square with her group at her side, and they waved at the spectators, all gathered there to watch the finals.

    —— The End ——
    You have finished reading this book