Summoning Benefits:
Novice:
Novice Summoning - Novice Summoning Spells cost half Magic --> 5 points grants access to this
Novice Atromancy - Double time duration for Novice Summoned Elementals --> 10 points grants access to this
Apprentice:
Apprentice Summoning - Apprentice Spells cost half Magic --> 15 points grants access to this
Summoner Range - Can summon Elementals twice as far away --> 20 points grants access to this
Soul Stealer - Summoned long-distance weapons can destroy targets in one shot --> 25 points grants access to this
Weapon Bound - Double time duration for Summoned weapons --> 5 points grants access to this
Mystic Binding - Summoned weapons do double damage --> 10 points grants access to this
Adept:
Adept Summoning - Adept Spells cost half Magic --> 5 points grants access to this
Dark Souls - Double time duration for Adept Summoned Elementals --> 10 points grants access to this
Expert:
Expert Summoning - Expert Spells cost half Magic --> 5 points grants access to this
Twin Souls - Double time duration for Summoned Elementals --> 10 points grants access to this
Elemental Potency - Expert Summoned Elementals are two times more powerful --> 15 points grants access to this
Master:
Master Summoning - Master Spells cost half Magic --> 5 points grants access to this
Elemental Overpower - Master Summoned Elementals are two times more powerful --> 10 points grants access to this
Evocation Benefits:
Novice:
Novice Destruction - Novice Evocation Spells cost half Magic --> 5 points grants access to this
Destructive Dual Casting - Dual casting a Evocation Spell doubles the damage caused --> 10 points grants access to this
Apprentice:
Apprentice Destruction - Apprentice Evocation Spells cost half Magic --> 15 points grants access to this
Augmented Flames - Fire Spells do double damage --> 20 points grants access to this
Augmented Freeze - Frost Spells do double damage --> 25 points grants access to this
Augmented Bolt - Shock Spells do double damage --> 5 points grants access to this
Impact - Most Evocation Spells will destroy an opponent in one shot when dual cast --> 10 points grants access to this
Rune Master - Can place runes five times farther away --> 5 points grants access to this
Adept:
Adept Destruction - Adept Evocation Spells cost half Magic --> 10 points grants access to this
Intense Flames - Fire damage causes targets to flee if their health is low --> 5 points grants access to this
Deep Freeze - Frost damage paralyses targets if their health is low --> 10 points grants access to this
Disintegrate - Shock damage disintegrates targets if their health is low --> 15 points grants access to this
Expert:
Expert Destruction - Expert Evocation Spells cost half Magic --> 5 points grants access to this
Master:
Master Destruction - Master Evocation Spells cost half Magic --> 10 points grants access to this
Enchanting Benefits:
Novice:
Novice Illusion - Novice Summoning Spells cost half Magic --> 5 points grants access to this
Illusion Dual Casting - Dual casting an Illusion spell overcharges the effects into an even more powerful version. --> 10 points grants access to this
Animage - Illusion spells now work on higher level animals. --> 15 points grants access to this
Apprentice:
Apprentice Illusion - Apprentice Spells cost half Magic --> 5 points grants access to this
Hypnotic Gaze - Calm spells now work on higher level opponents. --> 10 points grants access to this
Kindred Mage - All Illusion spells work on higher level opponents --> 15 points grants access to this
Adept:
Adept Illusion - Adept Spells cost half Magic --> 5 points grants access to this
Aspect of Terror - Fear spells work on higher level opponents. --> 10 points grants access to this
Quiet Casting - All spells cast from any school of magic are dispelled automatically by making the Mage confused. --> 15 points grants access to this
Rage - Frenzy spells work on higher level opponents. --> 20 points grants access to this
Expert:
Expert Illusion - Expert Spells cost half Magic --> 5 points grants access to this
Master of the Mind - Illusion spells work on Undead and other creatures --> 10 points grants access to this
Master:
Master Illusion - Master Spells cost half Magic --> 15 points grants access to this
When the City walls were in sight, Tharn signalled the others to follow him.Riding one Anubis, he flew over the City straight at the Guild and with Anubis diving at high speed and slowing down at the last second, he landed and waited for the others to join him.A smiling Archa Panigrahi was next to him, and then Kek arrived with Salama Handal, all dirty with Balloon’s white blood but smiling.Istar and Synesia landed next, with Muranu and Osman arriving last.&nb
Tharn stared at the old Cleric, and with a deadpan face, he answered, “Then Rihat dies. It is just as simple as that. If you have more daughters or sons, I will go after them next. Think of this bracelet as retribution. You came here to take me with you. Now, the tables are turned, and you are mine. You already saw what happens when you try to go against me, and you also know how to get out of all that darkness that engulfed you. Now I need to go because I want to take a nice, relaxing bath before dinner. By the way, what is your name, dumbass? Just so I know who I should call.” “I… I am Illinos… And I am the Minister of Economics of the ‘Babilndan Theocracy’. What… happen
As they were having a relaxing bath in the two bathtubs with clean water that Istar’s Elementals provided, Tharn remained silent, lost in deep thoughts.Even with Iris trying to lift his mood and the others fooling around and making jokes about him, he just gave slight smiles and simple answers.After draining the water, cleaning the bottom of the bathtubs, and filling them with clean water again, they left for the other rooms to change clothes.Istar glanced at T
When they entered the Guild, there was a celebration going on.They went to the table where their friends were, and as soon as Tharn sat, Iris spread her arms wide while seated on the edge of the table, and explained, “Kishar and the Guild Master sold everything we brought today, a few Nobles arrived to get the jewellery that belonged to them, bought the last weapons and swords that were left from our first Quest, and gave a hefty reward to the Guild, as thanks for retrieving their family heirlooms! And we were all invited to the Castle in the Capital in two days to receive some sort of medal! It is the birthday of the Head Cleric, and there will be a huge celebration. What about that?”
At first sunlight, Tharn Zon went down the stairs, only to find out the Guild was a mess.Adventurers were spread everywhere; naked bodies were lying around, breasts being used for pillows, and Salama Handal was completely naked and sleeping over a naked Kek Farbender.In a corner, Kishar was over Muranu, with only her under bra and with him completely naked and a stupid smile on his sleeping face.Archa Panigrahi was sleeping near a wall, with Iris sleeping in the middle of her green naked breasts.
While joking about what Istar’s white rabbit could do if someone suspicious approached them, they had their breakfast, paying no attention to the whispering and looks around them coming from the Adventurers at the other tables.When they gulped down the last bit of tea, they went to the reception counter, with the two Sara Perrys escorting them, always glancing around at the Adventurers, checking for any sign of danger.The moment Tharn said he wanted to put a Quest on the Board on behalf of one of his clients, and the contents of the Quest together with the amount his client was willing to pay, the receptionist gulped.<
Four men were armed with swords, two with bows with an arrow ready, and two men behind them with a cloak and a hood over their heads, stood in front of the surprised couple.One man looked at Istar from top to bottom, and he said with a grin, “Just look at what we have here! Two youngsters are breeding in this place! We are not interrupting, are we? Because we just want to ask a couple of questions!” Without even a whisper, Tarn summoned two of his Rusalkas, who appeared right next to the men with the bows.
Istar gave a slight smile and elbowed Tharn while saying, “We are all ready. What are you waiting for?”“Nothing, just thinking… After this, there will be only him. Unless he has more people working for him that we don’t know about.”“Bah, you are getting all moody on me right now? Really? Focus, moron! Why do I have to do everything? Everyone! Let’s do this! Salama and Kek, Synesia and Osman, Muranu and Archa! Iris, fly to the ceiling and join Byia there! Attack! Destroy them all!”