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Lord Tharn Zon Benefits

Summoning Benefits:

Novice:

Novice Summoning - Novice Summoning Spells cost half Magic --> 5 points grants access to this

Novice Atromancy - Double time duration for Novice Summoned Elementals --> 10 points grants access to this

Apprentice:

Apprentice Summoning - Apprentice Spells cost half Magic --> 15 points grants access to this

Summoner Range - Can summon Elementals twice as far away --> 20 points grants access to this

Soul Stealer - Summoned long-distance weapons can destroy targets in one shot --> 25 points grants access to this

Weapon Bound - Double time duration for Summoned weapons --> 5 points grants access to this

Mystic Binding - Summoned weapons do double damage --> 10 points grants access to this

Adept:

Adept Summoning - Adept Spells cost half Magic --> 5 points grants access to this

Dark Souls - Double time duration for Adept Summoned Elementals --> 10 points grants access to this

Expert:

Expert Summoning - Expert Spells cost half Magic --> 5 points grants access to this

Twin Souls - Double time duration for Summoned Elementals --> 10 points grants access to this

Elemental Potency - Expert Summoned Elementals are two times more powerful --> 15 points grants access to this

Master:

Master Summoning - Master Spells cost half Magic --> 5 points grants access to this

Elemental Overpower - Master Summoned Elementals are two times more powerful --> 10 points grants access to this

Evocation Benefits:

Novice:

Novice Destruction - Novice Evocation Spells cost half Magic --> 5 points grants access to this

Destructive Dual Casting - Dual casting a Evocation Spell doubles the damage caused --> 10 points grants access to this

Apprentice:

Apprentice Destruction - Apprentice Evocation Spells cost half Magic --> 15 points grants access to this

Augmented Flames - Fire Spells do double damage --> 20 points grants access to this

Augmented Freeze - Frost Spells do double damage --> 25 points grants access to this

Augmented Bolt - Shock Spells do double damage --> 5 points grants access to this

Impact - Most Evocation Spells will destroy an opponent in one shot when dual cast --> 10 points grants access to this

Rune Master - Can place runes five times farther away --> 5 points grants access to this

Adept:

Adept Destruction - Adept Evocation Spells cost half Magic --> 10 points grants access to this

Intense Flames - Fire damage causes targets to flee if their health is low --> 5 points grants access to this

Deep Freeze - Frost damage paralyses targets if their health is low --> 10 points grants access to this

Disintegrate - Shock damage disintegrates targets if their health is low --> 15 points grants access to this

Expert:

Expert Destruction - Expert Evocation Spells cost half Magic --> 5 points grants access to this

Master:

Master Destruction - Master Evocation Spells cost half Magic --> 10 points grants access to this

Enchanting Benefits:

Novice:

Novice Illusion - Novice Summoning Spells cost half Magic --> 5 points grants access to this

Illusion Dual Casting - Dual casting an Illusion spell overcharges the effects into an even more powerful version. --> 10 points grants access to this

Animage - Illusion spells now work on higher level animals. --> 15 points grants access to this

Apprentice:

Apprentice Illusion - Apprentice Spells cost half Magic --> 5 points grants access to this

Hypnotic Gaze - Calm spells now work on higher level opponents. --> 10 points grants access to this

Kindred Mage - All Illusion spells work on higher level opponents --> 15 points grants access to this

Adept:

Adept Illusion - Adept Spells cost half Magic --> 5 points grants access to this

Aspect of Terror - Fear spells work on higher level opponents. --> 10 points grants access to this

Quiet Casting - All spells cast from any school of magic are dispelled automatically by making the Mage confused. --> 15 points grants access to this

Rage - Frenzy spells work on higher level opponents. --> 20 points grants access to this

Expert:

Expert Illusion - Expert Spells cost half Magic --> 5 points grants access to this

Master of the Mind - Illusion spells work on Undead and other creatures --> 10 points grants access to this

Master:

Master Illusion - Master Spells cost half Magic --> 15 points grants access to this

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