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The Envoy to the Free Lands

As the dawn broke over the horizon, painting the sky in hues of gold and crimson, **Arin Valenhart**, known to the world as **Rael Lunaris**, stood atop the castle's parapet. The chill in the morning air wrapped around him like an old cloak, a comforting reminder of the weight of his new responsibilities. Today marked the beginning of a significant chapter—he would lead the envoy into the treacherous and unpredictable territory of the **Free Lands**.

The Free Lands, once a magnificent empire, had devolved into a chaotic array of tribes and warlords. The echoes of its former glory lingered in the remnants of ancient architecture, now entwined with nature’s reclaim. But for all the beauty that existed in its ruins, there was also danger—endless fights for power among competing factions, their warriors battling for dominance.

At the northern border, where the Lunaris Kingdom's silverlance duchy met the Free Lands, chaos reigned supreme, the free lands ruled by powerful eight figures who
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