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Tutorial, Rule and Blue rose

At 4:30 pm, the station was getting crowded the very next day, youths were rushing to have computers for themselves and some were sent to the upper floor. The employers were managing the settings just like the boss directed them at the previous day.

The players who carried with them M.Z cards were made to stay on the first floor. It was a wide, big hall with more than 30,000 computers and could hold the excited players. Even extra computers were brought out if by chance wasn't enough. The players were checked by the cards they had and then send to the seats.

Whereas, Dimensional gate players were directed to go to the upper two floors to avoid disturb ness. While the crowd increased during the last 15 minutes, the employers even couldn't rub their sweats off while directing the players.

Juray was busy in the hall getting the players seated. His attention was only one, "Whether that boy would attend or not?"

But, he was extremely busy that he even couldn't get a sight to the door or at the players who were heading up.

Just when the last 10 minutes were left, the huge LCD which stood at a side wall high and could easily be visible for all floors, begin to advertise the game.

All players on the first floor which flooded the hall sat in preparation. They inserted their cards in the device and waited in patience for the minutes to pass with their hearts beating fast.

"JURAY!" he heard a call and saw the twins weaving at him in the side, "Come! you should come too!" called Tomaya "A seat! we kept for ya!"

He grew confounded whether to stay for work or play. "You should go" he heard.

"Ah!" he heard from behind the man of night shift standing. He said with a smile, "I received a call this noon from the boss and he told me to make sure that Juray also gets a seat."

"He should have called me, instead?" asked Juray with a surprised smile.

"You weren't picking up" replied the man "Anyway, the count down shall start hurry"

"Thank you very much!" he said and ran to them, got seated beside Tayoma, inserted his card, and waited.

When a minute started and the LCD displayed the count down. In the last seconds, all the players roared together creating a deafening environment,

"8!!

7!!

6!!!

5!!!

4!!!

3!!!

2!!!

1!!!!!

MINUS ZEROOOOO!!!!!"

All the players opened first the system page.

On the anniversary, new rules of this game were released, with some new settings on the old ones. Everyone read it thoroughly and then opened the game returning to their characters. Juray was still reading a filled in surprise.

In the new version, Minus Zero had a new system. This time EXP points doubled, Skill points, AMP, and Ultimate points were added. These were very helpful in developing the characters. These points had links which went:

10,000 Exp + 1000 SP = 15 Ultimate point

It was seemed hard work but, worth trying.

The last level and Ultimate points were quite related to each other. These helped in increasing the strength and powers of the characters freely, against the strongest enemies.

Also in the four places of the game, Arenas were added, 8 in each place which in total were 32. These places had battles to play on and win a surprise gift.

The new system introduced a form of party. Each party should have seven members in them to complete it. Players could invite each other first by Searching in the NPC's notice board for each character, choosing who is suitable, and then sending a mail to him/her. The members could be chosen as two types,

One as side member the other sign up as party belonging.

When a mission or stage is cleared, the member can dismiss or stay alone. Connecting invoices with the player were allowed before and after a stage but, during operation, only typing was an option. This made the player understand the value of speed typing and thoughts of typing out well.

Another system was added which was related to death. This tie death wasn't an easy one. Once a character dies, he loses completely out of the game. The memory saves MIGHT restore him/her back but, with level 200.

The only way to save the HP from reaching 0 was using a quit key that was given to all the players free as a welcome gift with the special ability gift to all the players.

Plus, when you restore back or reopen your game it wouldn't be started from the hometown but, from the beginning of the path they were playing in before they leave. This was a great relief to most of the players.

Another new event was added which was called Blue rose. It represented a mail from the Royal family or Nobles of the character's hometown. Their missions were different and rewards were valuable. However, not all could get the Rose. There was a fixed number which was 40 and in each day different 40 lucky players would receive it.

This grew an eagerness in most of the players.

When they entered the game, their hearts burst in excitement and some yelled to see what waited.

The game and hard work they did in the previous series were still there and waited for more. Not like before series it would go restart and work for new once more.

Some rubbed off their tears and begin playing and others pulled themselves closer to the table to get going. It was a great relief for the whole first floor.

"I wonder?" asked Juray himself "what ability Cecil has got?"

When he opened the status screen which labored NEW in the corner. His mood turned into frustration,

Name Cecil.

Job: Mage

(This mage cannot purchase any armor, weapon, or items. He must seek for things himself, join them and make them develop his strength. He can buy potions but, not above his level)

"This is a disappointing result," thought Juray inwards "However" a smile stretched on his lips "collecting things and making yourself looks like of fun. Thou, fear of getting trashed will be there...." he picked up his glass looked around at the busy players, playing eagerly.

He pulled it down and said inwards, "I wonder whether this game really has grown exciting for all. Will find out when we will play it out"

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