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234. Free Chapter - World and Character facts!

 Hello, dear Makiyans! Since time has been tight around the schedule, I am constantly writing, but I'm not near to where I should be to start uploading again!

So in return, I will present you a free chapter full of bonus content related to the book. Schools of magic, facts about characters, world knowledge, etc! Things mentioned or not throughout the story.

Alphilia - The name of the world they live in. Comes from Philius as it is created by Philius. ( Or so people from Wartair believe)

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The Everburning Eye

The North Pole of this world.

It is an icy continent, though in the center there is a large hellish hole that emits a large pillar of fire. (It is actually full of mana)

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Wartair - the western continent

Wartair’s Philius is actually a religion based conspiracy. The very god which is Philius is actually made by the king’s dynasty. He trades his lifetime mana pool for the grand illusion of their god. The king’s spell covers the whole continent and some more around it. It is a massive bubble where the crafted god Philius watches over.

The spell keeps all people away from riot thoughts or any sort of political disapproval.

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Migigaia - the eastern continent

It has an actual sun and moon cycle. This proves that the planet is spinning and it isn’t flat.

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Beleth is greedy and wants all the power to himself.

Being born with the tattoos that marked the destiny child, Beleth was taught the ways of Crack. By the age of twelve, his powers grew beyond control and he eliminated the other Crack users one by one.

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In the past, king Beleth's father - Tamiel - and Levi the Necromancer lusted for battle endlessly. In a clash between them, they opened the pillar of eternal fire, cracking the small continent and separating it into multiple islands. In order to survive, Tamiel sacrifices the life of all habitants to the Abyssal Crack Magic, while Levi has no choice but to sacrifice the life of all his people.

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“Spiritual Energy” or also called “Mana” is the energy used to wield magic.

Being able to wield magic needs spiritual energy which is a gift. One does not develop or discover it in time.

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Different Schools of magic:

Axis magic - practiced mostly by the axis religion or mages who are pure of heart and soul. It is based on prayers and channeled spells devoted to Philius. The God gives the power requested but first his magic goes through the caster's body to test if he's a good or evil soul. This school of magic is entirely based on healing and giving life.

Crack magic - The wielders are only a few and they all have tattoos on them that they are born with. Having the gift of ’crack’ they can learn to wield this vile sorcery. Crack magic has the power to control the very fundamentals of the world. Every spell cast has its own backfire, but it works in an even more devastating way - one thing you take from somewhere else - you must return it or something equivalent. Otherwise, the caster will slowly die-out.

Elemental magic - wielding the elements - fire, water, air, earth.

Arcane Magic - Alternates reality in different ways by manipulating objects or the very molecules of things. Manakinesis is an example of this school of magic.

Black Magic - It consists of curses, demonology, summoning, and is intended for destruction. It has a crossover with the other types of magic. It draws the essentials necessary to kill.

Illusionary magic - Sorcery based on twisting or confusing the senses. There are two steps of illusionary magic. The basic one concerning the five base senses - Vision, Hearing, Smell, Taste, Touch

. The more advanced spells also add another four - Balance, Proprioception (body awareness), Temperature, Pain.

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Nobody knew about them, but the secret formation called The Wings of Anarchy seems to have enormously powerful members, rumours say there are even immortals among them.

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Some more bonus info:

Caleuche - A ghost-ship, seen in white, always has party noises coming from it, or at least that’s what it used to be. Azazel took over the souls of the ghosts who were on the ship and took it for himself.

The Spade’s flame - A flaming katana. When it gets drawn from its sheath, it bursts into fire. A wielder who can wield it well can make its flame blade extend it with magma material.

 Spade’s Flame. A flaming katana that bursts into fire when drawn. It can form magma. It’s potential is very dependent on its wielder. Fate Of The Flame - the user is engulfed in magma gaining the power of the flames.

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Okay, guys, please do tell me in the comments or review section, whether you want more bonus info chapters! I have lots of this stuff as I built the world. ^^ I hope you enjoyed the free chapter!

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