Who wants to be a billionaire?The islet where I met the Hippopotamus increased in the two weeks of my absence due to lower water levels and overgrown with grass. Nothing reminded me of the Sleeping God – he apparently poured the remnants of the accumulated energy into me, giving strength to new skills, and now he was dozing off in anticipation of new adepts and the temple.At the moment of immersion, I managed to think about how the richness and brightness of life change the perception of time: after the news of my parents' divorce, I spent a week in Dis, and after the ban from Greg, I did not come here two, but it seemed different. It's like I've lived in a world of "might and magic" all my life, been banished from it, and am finally coming back. It's a strange feeling, especially considering how bored I used to be at Disa.For a while, I pondered where to start. Burnt envelope icons notifying of new letters, system messages about unselected class and unallocated characterization po
In that part of the "Wild Flask", where Big Po and his fighters are freely located, the space seems to have died out. People, moving around the hall, bypassed the free tables around the "Axiom".The reason became clear when I got closer and hit an invisible veil. Under my pressure, she succumbed, but it felt as if I was back in the quagmire of the Swamp - the body was pressuring from all sides, my ears were laid, and it became harder to breathe. What was said at the table of the top clan was not audible, but I saw how Big Po moved his lips, the veil disappeared, and I fell into the "bubble" by inertia.At the same time, almost all the axioms stood up and, pushing my shoulders a couple of times, headed for the exit of the tavern. I noticed the name of one of those who left us, JJ, a level 19 bard, the former leader of the Night Stalkers clan, who became the deputy of Big Poe after unification.Only two remained - next to Wesley Chow sat a girl with huge blue eyes, shaved temples and a
Irina removed the invisible veil of the "bubble", and the bass and ringing music of a group of cheerful bards playing on the stage, and the galdezh of the guests of the tavern hit her ears. There were only players and non-writers in the hall - hard workers were still working on the shift. Patrick, to whom I wanted to hand over the quest, was also absent. The map showed that he was cleaning himself near the trading square of Tristad, and all the better - you should not surrender the quest with the invisible spies of the "Axiom".Looking around, I saw Big Po whispering something into the amulet of communication, and Irina handing out commands to the robber Greikilla and the thug Atiyakari, who inexplicably happened to be near her. Did they sit with us at the table all this time? The nameof thesecond p o gi seemed familiar, but I didn't remember where I saw it.The conversation with the leader of Axiom was not as unpleasant as I expected. In addition, it gave me a kind of reassessment of
Unlike the itinerant monk class, this one gave different skill bonuses depending on the chosen specialization. Unfortunately, it was impossible to combine them. But there were also common, both bonuses and fines.Class bonuses:+3 to any two characteristics for each level.+10% to all major characteristics (outside the clan).+20% to all major characteristics (outside the group).+30% to the speed of recovery of life and mana outside of combat.+20% critical damage.+15% to the load capacity.+5% to the speed of movement.+10% to trading discounts.+100% to the volume of inventory.+1% to the chance to get improved loot.Class penalties:−10% of all major characteristics (in the clan).−20% of all major characteristics (in the group).The number of solo adventure bonuses was admirable. Standard classes receive only +5 points to the bonus characteristic for the level, solo - in total six. And to anyone of your choice, balance as you wish. This unit of advantage at the 110th level grows
Denial, anger, bargaining, depression, and humility are the five stages of accepting the inevitable. The stage of denial and anger passed for me quite quickly, but at the stage of bargaining, I was stuck learning class skills.Hiding a Level 1 EntityClass skill.Knowing who your opponent is is often decisive in combat. Now you can hide your identity by depriving the enemy of important information about yourself.The current level hides: the name of the character.Perhaps, with the development of the skill, it will be possible to hide more than one name. However, in my case, the skill is still useless - it will raise more questions, and the proud title of the harbinger will not go anywhere. In addition, the sandbox displays the real name and age, and there is no question of hiding them at all. I even understood why: the class and its skills were laid at the development stage of the game many years ago, and the requirement of the Department of Education to withdraw real names appeared
People tried to swing only on fists or staffs, avoided groups and did not enter the city - nothing helped. After some thought, I decided that perhaps the trigger is a solo insta? Or something else that is only possible with such a cheating skill as the Plague Pestilence Mark?The solo adventurer met more often in the world of Dis, but was not popular for the reasons voiced by his father. However, The strongest solo adventurer of Dis - the player of the 380th level of Dack - refuted his father's theoretical calculations, single-handedly cleaning up high-level dungeons. In a separate topic, entirely devoted to Deke, there was a reasonable explanation for this - a "bubble" and a sword with vampirism. Due to the reputation pumped to the skies with Nergal the Radiant, this adventurer could surround himself for thirty seconds with an invisible bubble that completely absorbs any damage, and a fast light sword with a high percentage of lifestyle, that is, the conversion of damage into absorbe
Strength: 25.Perception: 40.Stamina: 20.Charisma: 10.Intelligence: 40.Agility: 20.Luck: 20.Secondary characteristics:Life points: 784 / 784.Mana points: 50 / 50.Plague Energy Points: 258/ 100,000.Recovery rate: 60 lifetime points per minute.Bonus to the speed of movement: 50%.Base damage: 9.Load capacity: 228 kg.Accuracy: 210%.Spell Strength Bonus: 48%.Odds of evasion: +31%.Chance of critical damage: +41%.Trading discounts: −40%.Bonus to the chance to get a unique quest: +1%.Bonus to the chance to get improved loot: +2%.Bonus to remote damage: +50%.Notability: 0.Skills:Unarmed battle: 72.Crushing weapon: 1.Night vision: 30.One-handed swords: 1.Swimming: 40.Stealth: 63.Persuasion: 100.Sustainability: 90.Techniques and abilities:Stone leather: 90.Insidious Blow: 1.Hammer Fist: 72.Ram: 1.Crafts and professions:Cooking: Journeyman (0 / 250).Special skills and abilities:Deep teleportation: 1.Eerie Howl: 9.A harbinger of the Plague Pestilence.Clas
Urban drunk Patrick O'Grady is the weirdest NPC I've ever met, and Tristad, I suspect, is the weirdest sandbox. I remembered that it was this skinny, wrinkled and wrinkled face, non-player character of indeterminate age that rewarded me with a curse that was the first step toward "threat" status. Had the late Clayton, who ruled Dargo, had not taken pity on me then, it would have ended there, but this story began with a drunkard.I was reminded of Behemoth's words that Jane was never Patrick's fiancée, he just messed up, forgot how to share reality with nonsense. And now the mention of The Third World War... Contrary to ominous predictions, it was the shortest in the history of mankind, with almost no nuclear weapons used. And mechs, that is, combat vehicles that move with the help of legs and are piloted by a person inside, were actively used in it.However, I did not want to guess and find out the reasons right now. Spontaneous traders, judging by the extinguishing lights on the edge