Irina removed the invisible veil of the "bubble", and the bass and ringing music of a group of cheerful bards playing on the stage, and the galdezh of the guests of the tavern hit her ears. There were only players and non-writers in the hall - hard workers were still working on the shift. Patrick, to whom I wanted to hand over the quest, was also absent. The map showed that he was cleaning himself near the trading square of Tristad, and all the better - you should not surrender the quest with the invisible spies of the "Axiom".Looking around, I saw Big Po whispering something into the amulet of communication, and Irina handing out commands to the robber Greikilla and the thug Atiyakari, who inexplicably happened to be near her. Did they sit with us at the table all this time? The nameof thesecond p o gi seemed familiar, but I didn't remember where I saw it.The conversation with the leader of Axiom was not as unpleasant as I expected. In addition, it gave me a kind of reassessment of
Unlike the itinerant monk class, this one gave different skill bonuses depending on the chosen specialization. Unfortunately, it was impossible to combine them. But there were also common, both bonuses and fines.Class bonuses:+3 to any two characteristics for each level.+10% to all major characteristics (outside the clan).+20% to all major characteristics (outside the group).+30% to the speed of recovery of life and mana outside of combat.+20% critical damage.+15% to the load capacity.+5% to the speed of movement.+10% to trading discounts.+100% to the volume of inventory.+1% to the chance to get improved loot.Class penalties:−10% of all major characteristics (in the clan).−20% of all major characteristics (in the group).The number of solo adventure bonuses was admirable. Standard classes receive only +5 points to the bonus characteristic for the level, solo - in total six. And to anyone of your choice, balance as you wish. This unit of advantage at the 110th level grows
Denial, anger, bargaining, depression, and humility are the five stages of accepting the inevitable. The stage of denial and anger passed for me quite quickly, but at the stage of bargaining, I was stuck learning class skills.Hiding a Level 1 EntityClass skill.Knowing who your opponent is is often decisive in combat. Now you can hide your identity by depriving the enemy of important information about yourself.The current level hides: the name of the character.Perhaps, with the development of the skill, it will be possible to hide more than one name. However, in my case, the skill is still useless - it will raise more questions, and the proud title of the harbinger will not go anywhere. In addition, the sandbox displays the real name and age, and there is no question of hiding them at all. I even understood why: the class and its skills were laid at the development stage of the game many years ago, and the requirement of the Department of Education to withdraw real names appeared
People tried to swing only on fists or staffs, avoided groups and did not enter the city - nothing helped. After some thought, I decided that perhaps the trigger is a solo insta? Or something else that is only possible with such a cheating skill as the Plague Pestilence Mark?The solo adventurer met more often in the world of Dis, but was not popular for the reasons voiced by his father. However, The strongest solo adventurer of Dis - the player of the 380th level of Dack - refuted his father's theoretical calculations, single-handedly cleaning up high-level dungeons. In a separate topic, entirely devoted to Deke, there was a reasonable explanation for this - a "bubble" and a sword with vampirism. Due to the reputation pumped to the skies with Nergal the Radiant, this adventurer could surround himself for thirty seconds with an invisible bubble that completely absorbs any damage, and a fast light sword with a high percentage of lifestyle, that is, the conversion of damage into absorbe
Strength: 25.Perception: 40.Stamina: 20.Charisma: 10.Intelligence: 40.Agility: 20.Luck: 20.Secondary characteristics:Life points: 784 / 784.Mana points: 50 / 50.Plague Energy Points: 258/ 100,000.Recovery rate: 60 lifetime points per minute.Bonus to the speed of movement: 50%.Base damage: 9.Load capacity: 228 kg.Accuracy: 210%.Spell Strength Bonus: 48%.Odds of evasion: +31%.Chance of critical damage: +41%.Trading discounts: −40%.Bonus to the chance to get a unique quest: +1%.Bonus to the chance to get improved loot: +2%.Bonus to remote damage: +50%.Notability: 0.Skills:Unarmed battle: 72.Crushing weapon: 1.Night vision: 30.One-handed swords: 1.Swimming: 40.Stealth: 63.Persuasion: 100.Sustainability: 90.Techniques and abilities:Stone leather: 90.Insidious Blow: 1.Hammer Fist: 72.Ram: 1.Crafts and professions:Cooking: Journeyman (0 / 250).Special skills and abilities:Deep teleportation: 1.Eerie Howl: 9.A harbinger of the Plague Pestilence.Clas
Urban drunk Patrick O'Grady is the weirdest NPC I've ever met, and Tristad, I suspect, is the weirdest sandbox. I remembered that it was this skinny, wrinkled and wrinkled face, non-player character of indeterminate age that rewarded me with a curse that was the first step toward "threat" status. Had the late Clayton, who ruled Dargo, had not taken pity on me then, it would have ended there, but this story began with a drunkard.I was reminded of Behemoth's words that Jane was never Patrick's fiancée, he just messed up, forgot how to share reality with nonsense. And now the mention of The Third World War... Contrary to ominous predictions, it was the shortest in the history of mankind, with almost no nuclear weapons used. And mechs, that is, combat vehicles that move with the help of legs and are piloted by a person inside, were actively used in it.However, I did not want to guess and find out the reasons right now. Spontaneous traders, judging by the extinguishing lights on the edge
"Everything," Patrick raised his palms conciliatorily. - Sorry, I've been in the second hour like a drop in my mouth, and it's not easy! The pipes are burning, the throat is jerking... Okay, I'll survive. Listen, the fist fight teacher, Master Sagda, lives in the armory district. On the sign he has a fist painted red, you will not miss. By the way, he's waving his feet — give Nergal,, Sleeper, to everyone! What a mill! There, if you want, you will find the hunter Conrad. He is a master of the bow - with five hundred steps a squirrel in the eye, an arrow is planted! True, the night is in the yard, and it is unlikely that they will accept you, but you try your luck ...Patrick yawned widely, and looking at him, I also opened my mouth, covering it with my hand. The first day after the ban dragged on, and I didn't do anything.- You know what, small? Maybe tomorrow is better? My mentee suggested. "I will sleep, in the morning I will put myself in order, clean my armor, sharpen my sword, a
Behind a short podium next to the elderly Cannon was The Warden of Cooper Prison. He whispered something in the judge's ear, and he said without further ado:- Guest of the city of Tristad Skif! You are accused of the premeditated murder of Tristad honorary citizen Patrick O'Grady. Do you have anything to say in your defense?- Bastard! Cooper shouted. - Bastard!- Silence indoors! The judge urged.As frail and sickly As Cannon might seem, his voice was thick and bassy. The judge shifted a demanding look at me:- Scythian?"I'm innocent, Mr. Judge. Mr. O'Grady wasn't killed by me.The judge bowed his head incredulously on his thin senile neck. Pursing his lips, he asked:Is there anyone who can confirm your words, the accused?"Apart from Patrick O'Grady and I and a killer named Atiyakari, there was no one around, Mr. Judge. But perhaps one of the residents...- Enough is enough! Chief Cooper roared. - Mr. Judge, let's not delay the verdict? The guest of Tristad, called Scythian, for