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This slippery, unpleasant moment, haunting, is sure of any player with a level below the thirtieth. I'm talking about leaving the game. The fact is that traditional online gaming projects seem to freeze, stop for a while while the player is not in the world he creates. Everywhere this was played out in different ways - somewhere the character simply fell asleep, somewhere he went on a trip or hunting, somewhere else he was somehow removed from the general flow of life. Therefore, it always worked like this: you complete the game, find a safe place and return to your native gray boxes and urban poetry, and the character is waiting for you exactly in the place and in the state you left it.

In Alien War, the developers approached the issue in a much more original way - and not least this is due to the difference in the perception of time, and therefore a much richer gaming experience. The character was not a dummy, a tabula rasa for the player to fill in, no - having a memory, including
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