"Tell me how to find Agent Liam Payne, and then you'll be freed," Angela Bois said.She was blond with long hair cascading down her shoulders and exuded an air of vigour as she stood in the dimly lit room. Dressed in sleek black leather pants and a jacket, she commanded attention with her confident presence and stood tall with a pistol in her hand. Her piercing blue eyes scanned the scene before her, taking in the captive figure of Chief Crawford, who was securely bound to a chair. A fresh cut on his forehead served as a reminder of the struggle that had taken place. From the cut seeped a stream of blood, settling around the collar of his shirt. To the right of the setting, stood the director of Checkers, Anderson Cooper, his sharp suit accentuating his authoritative demeanour. Behind his white-rimmed glasses, his eyes revealed a mix of concern and curiosity as he observed Angela's next move. Two men, representing the agents from the Checkers organization stood resolutely in their
Bruce, James, and Arturo meticulously devised their plan, trailing his former teammates Checkers. They followed the team till they were on leave and were to ease out their time in a hotel. With the historical knowledge in Bruce's head, recovered from Agents Payne's database, he knew how to strike and he knew that he had a history with the new leader of the team, who was once his friend. In their seventh hotel room, the trio gathered around a table covered with blueprints and surveillance photos, all garnered by skills from Bruce and James. Bruce pointed at the upper chambers of the hotel, outlining their target locations. "According to our intel, six of them are in the building and they'll be occupying six rooms up there," he said, his voice filled with determination. "We've booked the room right next to theirs, number seven."James leaned in, studying the blueprints intently. "We need to be strategic about this," he suggested, looking into their faces. "Each of us takes one of the
SYSTEM: Hello, Bruce Wayne. You have spent more time on this mission than required. You have to end it as soon as possible and move on to the next. Bruce had been hearing the same warning every three hours and this was a sign that he was expected to be done and begin with the second mission. SYSTEM: The heirloom that was stolen is causing a vendetta. Also, the serial killer is wreaking havoc and you are needed. More about the missions were being revealed to Bruce. A lot was happening underneath and even though he was stuck in one, there was still a lot to do. Arturo with his connection had picked out a hideout and they inhabited it, together with the agent that they had taken in the hotel. Bruce and James stood in front of the agent that they had taken from the hotel, their arms crossed and stern expressions etched into their faces. Arturo was pacing around the room, his hands clasped behind his back."Where is Angela Bois, where is Director Cooper, and where is Chief Crawford?"
The vans that conveyed the mixed teams surrounded the warehouse and with an order from Bruce, they drove in at the same time. Five hundred meters away, Bruce stared at the building. He knew that they would be attacked before they arrive at the spot. However, he knew that there was no going back. There was no other plan that could work than to bring the fight to them. "Here we go, guys," Bruce said and heaved heavily. "Let's rebuild the base. Let's get the chief back," Bruce said to his team. The atmosphere was tense as Bruce and Arturo led their respective teams towards the abandoned warehouse on the outskirts of Crestwedge. Each group approached from different angles, bringing about specks of dust that arose from the exposed land surface. From the connected walkie-talkie, Bruce heard Arturo's voice calling out orders for his goons. "The mission is clear: capture Angela Bois and the Checkers Director, dead or alive. But ensure the safe rescue of Chief Crawford!"As they neared the
Bruce's consciousness gradually stirred, like a dormant machine awakening from a deep slumber after it had been turned on. As his mind emerged from the abyss, he felt a gentle breeze caressing his face, carrying with it the unmistakable scent of his surroundings. Then, he felt a heat. It was a mix of sweat, gunpowder, tension, and the scent of blood, bringing about the instant trigger of his senses and immediate location.His mind was coming from numb to life, but the symphony of distant gunfire echoed in his ears, a dissonant reminder that the chaos of the battle that claimed his life still raged on.With a newfound awareness, Bruce's eyelids fluttered open, revealing a world in turmoil. Smoke filled the air, obscuring his vision, but his gaze penetrated the haze, searching for answers.Slowly, his surroundings came into focus. It was the last place he was before being killed, the checkpoint in his mission. He was lying on a cold, unforgiving floor, his body surrounded by pools of b
Bruce's head became free from the mechanical sounds and voice in his head. He knew he wasn't through nor was he close to being through as there are four more tiers to complete the game. However, he had what he wanted, a space of his, to enjoy being alive, spend some money and live free aside from chasing some enemies that were marked for him. Bruce left the bustling city of Crestwedge and its popular terrains and went to the outskirts, where local settlements were. On the first day, Bruce Wayne stepped into the bustling bar, the dim lights casting a warm glow over the vibrant atmosphere. The rhythmic beats of music filled the air, intermingling with the lively chatter of the patrons. It was a stark contrast to the solitary and intense world he had just left behind.As he made his way through the crowd, Bruce's mind wandered, relishing the newfound freedom that enveloped him. He revelled in the simple pleasures he had denied himself for so long, that he had been forced to deny. His t
After Bruce agreed to solve the locket, treasure and serial killer case, he shrugged and picked up the detective persona. The distraught man before him sat anxiously, clutching the briefcase in his hands.Bruce approached the man and sat in the spot where he last stood, his eyes filled with determination and empathy. "My name is Detective Liam Payne, and I'm here to assist you in finding your family heirloom. May I ask your name, please?"The man glanced up, his eyes reflecting a mix of hope and sorrow. "My name is Jonathan Cartwright," he replied, his voice trembling.Bruce nodded, noting the significance of the locket. "Mr Cartwright, could you provide me with some background information about your family name and the treasures you spoke of? How are you connected to the treasures that have been locked away?"Jonathan took a deep breath, collecting his thoughts before he began. "The Cartwright family has a long and storied history. We were once prominent landowners in the early days
Bruce parked his car near the old Cartwright estate, the engine humming to a halt. As he stepped out, he felt a strange silence in his head, an eerie void where thoughts usually raced. It unsettled him like a fog obscuring his clarity. He knew the silence only meant a thing - that he still had more time. Walking up the path, Bruce reached the front door and was taken by the guards. Guarded through the same old oath, and then down into a basement, Bruce came face to face with Pa Jonathan for the second time. Pa Jonathan Cartwright, a weathered old man with a stern expression, greeted him with a warm smile. "Pa Jonathan, I've been doing some digging on the site," Bruce began, his voice tinged with disappointment. "I haven't found anything concrete yet. And time is running out."Pa Jonathan's eyes flickered with a mix of concern and resignation. "Thank you, Agent Payne. I had a feeling it wouldn't be that easy. A smart mind is involved," he replied. "But there's something you should kn