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Curiosities and names

Raluth World

Every map has a big blank space to the north and another on the right side of the mainland, as if no one ever went there.

Some people have a theory claiming that the World might be older than most people think because there are remains of different civilizations, some more advanced than others.

While one civilization was better with Magic, another was not and created several devices that could do many things that are normally done with Magic, but no one knows why they disappeared or when.

Those civilizations left behind several things. There are abandoned Cities, Magical Circles that allow for travel between them, and many mines with hidden relics from the past. Those are very profitable, at least the ones that still work or that people manage to understand how to use them, but most mines are infested with Monsters and it is very dangerous to go inside. Only a big and strong Party of Adventurers dares enter a mine, and even they lose a few members in a Quest to one of those.

Adventurers have a very dangerous job, and most people dislike Adventurers. Adventurers have a saying, ‘mess with one, you get all of us’, and they always protect their members against another Guild, any kind of Monster, an army, or a foreign country.

Their banner song is “Adventurer’s Last Stand”:

Adventurers for miles. One behind you, one near you. Monsters ahead. Grab your sword. Prepare your soul. Avenge the dead piles…”

It is a very old song that Adventurers often sing when going on a Quest or a mission from which they are uncertain they will return. It serves as a reminder of why Adventurers do what they do.

Monsters

Orcs, Harpies, Lamias, Drakes, Goblins.

Drakes - smaller than Dragons, can fly, and have long claws, tough skin, and sharp teeth. They don’t use Magic.

Goblins - short, as tall as nine-year-old kids, with tiny sharp teeth, long faces, pointy noses, pointy ears, and completely naked bodies, and their blood is dark green.

Population

Humans, Dwarfs, Beast-kind, Gailies, and Elfians.

Dwarfs - violent and dirty fighters. They have no rules or honour in a fight, and as they fight, they get faster and stronger.

Beast-kind - There are Cat-kind, free spirits and strong-minded with cat-like ears and tail. Dog-kind that are different in behaviour, ears, and tail. They are very loyal to their friends, and they are very peaceful. They can also be dangerous when needed. Lion-kind are always looking for trouble or an excuse for a fight. Snake-kind are treacherous, defying, and rude most of them, with some rare exceptions. There is also Bovine-kind, with pointy, dangerous horns. The males are big and able to crumble a house all by themselves, but they are very friendly, and the females have three big boobs. Calling a Beast-kind half-animal or half-person is a great insult.

Gailies - Plant people. Or people plant. Walking, breathing, Human-like plants. Many Humans have married with Gailies and are quite happy, but that is not for everyone, because they like to live in the forest, and Humans prefer living in a City or village. They have vines that can be used as weapons or hands to grab things, with weird flowers on the tips that have distinct qualities and abilities. They refer to themselves in the third person, like “this one…”, because they consider Nature far more important than they are.

Gailies flowers and their special uses:

blue flower - spreads a cloud of poison.

yellow flower - spreads a cloud of sleeping gas.

green flower - shoots seeds.

red flower - makes a fertilized seed, which Gailies put in the soil to grow a new Gailie if they have a partner, or a pet plant if they do it alone.

Gailies are good with all sorts of plants, like some crazy biologist scientist. They are sweet, cute, and don’t like violence, but their pet plants are vicious and follows them around, walking on their roots. After the Gailies stun the enemy, the pet attacks. Most of the pet plants are little squeaking and growling creatures that pounce and wrap their vines around their enemies as they open their mouths, filled with sharp teeth.

Elfians - have been around far longer than Humans. At least for three thousand years, because no one knows what happened before that.

Violent and mean Magical Beings

Unicorns, Dragons, Fairies.

Unicorns - Vicious, extremely violent, and they all hate Humans and Beast-kind. They can be sold for an exorbitant price if a person can tame them. They tend to kill anyone that approaches them, but they are extremely intelligent, and they get offended if someone calls them horses. Can use Healing Magic and other types of Magic. They can give a boost to the Magic of their owner if he uses the same type of Magic they use.

Dragons - They can use Healing, Wind, Water, Earth, or Fire Magic. They can also be tamed, but at a great cost.

Fairies - They never fly alone, and two of them can easily kill a young Human. They use Earth Magic and can make vines grow from the ground and squeeze a person to death. Or they can make a person swallow a few seeds and turn him into a nice table garment from the inside out. They have feathery wings and are extremely territorial and aggressive.

Fauna

Scaraar - covered in pink short fur and the size of pigs, with one frontal leg and two muscular legs, which enabled them to do big jumps. They are always whining, with a mouth full of sharp teeth and tiny little eyes, can use their big and sensitive proboscis to find their prey, and they can eat and digest anything, including bones. They are normally used as crushers, and their manure can be used as fertilizer. Their meat is disgusting, with an acidic taste. They whine even during their sleep. Scaraar are plain dumb but very difficult to catch because of their absurd speed and the jumps they make.

Ergy - an exploding fly that makes honey. It explodes on contact and needs to be handled with Magic by specialized Mages. The dried pieces of honey they make are sold as candy.

Ants - Six-legged insects with one-meter long that spits acid and likes to eat meat. They are always hungry.

Flora

Cocoa Tree - produces big oval-shaped fruits with dark seeds inside. People use the seeds to make butter. Seeds can also be used to make chocolate.

Fool’s Death - Bush with blue flowers and dark green rubbery leaves that have a small dried fruit with a hard shell, similar in taste, size, and shape to hazelnuts, named ‘crackers’. The nectar that the blue flowers produce is nitroglycerin based. The leaves can be used as wound dressings because they are sticky. They are also good for wrapping the roasted ‘crackers’ covered with honey, which are then put to dry. The ‘crackers’ are roasted and served for free at the Guild of Adventures in the City of Ourelona. Because they make the mouth a bit dry, people that eat them tend to spend more money on drinks.

Flesh Bitters - vines with small leaves, extremely itchy. Anyone that touches them will scratch their skin until the flesh falls off. They have this name because, after touching one, you would want to bite your hand off.

Rambutan fruit - It is a small, round fruit with leathery skin. It is covered with short hairy spikes that are dark red. Inside, there is a soft white and squishy texture that is juicy and sweet.

New food

Pizza - side effect on Beast-kind and Dwarfs. Increases their libido to strange levels.

Chocolate - side effect on Beast-kind and Dwarfs. Depending on their age, it makes them rude and obnoxious, flirty, or they say only the truth. On Dragons, increases their Magic and makes them immune to other beings’ Magic.

The first version of chewing gum - side effect on Beast-kind and Dwarfs. It makes them extremely courageous and full of themselves.

The second version of chewing gum - side effect on Humans and Gailies. It acts like Viagra on Humans and increases Gailies libido.

Education

Academy of Adventurers - Theoretical classes are History of the World, History of the Country, Potions, Magic Uses, Creation of Magical Items, Dealing with Magical Beings, Merchants, and Nobles, Theology, Arithmetic, and Monster Biology. As for practical classes, Magical Attacks and Magical Defense, Unarmed Training, Weapons Training and Strategy.

Religion

God Raluth emerges from the centre of the World every three thousand years to cleanse it, and only worthy beings are spared.

God Raluth’s Three Commandments:

- You shall always be honest and faithful.

- You shall try not to kill anyone unless they pray to a different God.

- You shall keep your religion to yourself.

Countries

Principality of Khiz - a peaceful country where Taisetsuna and Nozomu live.

Infraluan Empire - despite the several tries some years ago, the Empire has fixed boundaries and the countries around made an alliance to prevent further invasions to enlarge the Empire.

Kingdom of Garam - allied country of the Principality, and where most Gailies live.

Cities

Ourelona - in the ‘Principality of Khiz’, and the City of the Guild of Adventurers, where Nozomu and Taisetsuna work.

Kolga-Jaani - the City of Hinen Sukemoru and his father, the Guild Master Nitani Sukemoru.

Tabivere - a major trading post near the border of the Kingdom of Garam. The City of Muse Sirel and her father, the Guild Master Agu Sirel, where Nozomu met the Gailie, Tresuria.

Maardu - the Capital City of the ‘Principality of Khiz’, where is the Castle of Princess Mere, the Academy of Adventurers, and where Nozomu and Taisetsuna met the Lion-kind boy, Tomiga Yurao.

Puurmani - near the border with the Ifranluan Empire, where Nozomu and Taisetsuna met the Snake-kind girl, Chujitsuna Hito.

Tuhalaane - a City in the middle of the country, with the Guild of Adventurers on the other edge of the City.

Antsla - a City in the middle of the country, with the Guild of Adventurers at one hour’s ride by Unicorn.

Varnja, Mustvee, Vetepere, Aegviidu - Cities for Nozomu to visit with Koyaga, to teach the Guild or Inn Cooks to make his creations. Pizzas, chocolates, chewing gums with Viagra effects for Humans. Two hours per City, some Cities would take three hours.

Characters names

Taisetsuna Kawa - Long blue hair, yellow eyes, cat-like ears. A fluffy blue tail, a pretty face, and a nice muscular figure. She didn’t have too many muscles; she was more fit than anything and had sharp and long fingernails. Can use Fire, Healing, and Wind Magic, and being able to use three different types of Magic is extremely rare. She is a sixteen-year-old orphan that a Priest found near the river in a small basket. Her name means ‘treasured river’ in an ancient language. She gets angry rather easily, and even with all the meditation training she did while growing up, she often blows up and answers with violence if someone makes her angry.

Nozomu Shinchaku - Blond, wild-looking hair, a young plain face, and serious eyes. A plain face with nothing attractive about it, just your average Joe. He can’t use Magic, and Magic doesn’t work on him. He is a sixteen-year-old orphan that a Priest found near the river in a small basket. His name means ‘new hope’ in an ancient language.

Rampage - male white Unicorn, very violent and doesn’t like Humans or Beast-kind. He is also very proud and has a terrible temper. He can use Healing and Lightning Magic.

Furnace - female red Unicorn, very violent, doesn’t like Humans or Beast-kind. She is also very proud but easier to deal with. She can use Healing and Fire Magic.

Priest Takara Sunakawa - an old man dressed in a long dark brown robe with a rope tied around his waist as a belt, who had raised Taisetsuna and Nozomu since they were babies. He used to be a Captain of the army of the ‘Principality of Khiz’. His fighting skills were off the charts, and he improved his Healing Magic to such a degree that he could fight for an entire day, get a bunch of wounds that would kill any normal person, heal himself, and keep on fighting. His soldiers used to call him ‘One-Man-Army’.

Koyaga Azusake - Receptionist at the Guild of Adventurers. A Bovine-kind woman with long brown hair and small horns on both sides of her head and a deep cleavage on her blouse, leaving it for everyone to see that she had three boobs. She can use Wind Magic, has eyes with a hazelnut colour in the middle, a bit of yellow surrounding the hazelnut, and ending in a bright green outside. Confident and stubborn, almost thirty years old, and the older sister of Seta Azusake.

Seta Azusake - Cook at the Guild of Adventurers. A Bovine-kind, long-bearded man with an angry look and two horns on the side of his head and a huge, large belly. Can use Wind Magic and Fire Magic, and is the younger brother of Koyaga Azusake.

Udo Eskola - Guild Master in the City of Ourelona. An old and muscular Human, and a friend of the Priest who raised Taisetsuna and Nozomu.

Takanari Sumomi - Cat-kind little girl of six years old and the younger sister of Asadate Sumomi.

Asadate Sumomi - Cat-kind girl of fourteen years old and the older sister of Takanari Sumomi.

Mere, the Great Ruler of Alashth - The ruling Princess of the ‘Principality of Khiz’. With dark curly hair, a face with simple features and hazelnut-coloured eyes. Can use Water Magic. Once seen as an unwanted first child, Princess Mere quickly rose to be the best offspring of the Alashth bloodline. With her courage, she faced dangers while a mere toddler, until her teen years, when she volunteered for her country’s army against the will of her family after graduating from the Adventurer’s Academy. Princess Mere would soon be known as the best ruler of the Raluth World. She is also known for her fairness and wisdom, always favouring the development of her country despite the constant threats of foreign countries.

Robert Keskula - a young man with a girlish figure, golden-like hair, deep blue eyes, white skin, and bright pink lips, obviously caused by some sort of cream he applied to look more desirable. The one-day-to-be Viscount, and can use Fire Magic. The first son of the Keskula Noble family has a crush on Cat-kind women and is interested in Taisetsuna.

Diana Olesk - girl in the court of Princess Mere, envious of Taisetsuna and interested in Robert Keskula. She will be a future Countess. The second daughter of the Angie family.

Hinen Sukemoru - an eighteen-year-old Cat-kind boy, with short, light brown messy hair, light green eyes, and the son of Nitani Sukemoru, the Guild Master of the City Kolga-Jaani. Uses Water Magic, and in the Academy of Adventurers, became interested in Taisetsuna.

Guild Master Nitani Sukemoru - The Guild Master in the City Kolga-Jaani, a Cat-kind man, a friend of Koyaga Azusake and the father of Hinen Sukemoru.

Tomiga Yurao - Lion-kind boy, a student at the Academy of Adventurers. He is very full of himself, prideful and rude, hates Nozomu and has a strange interest in Taisetsuna. He has dark yellow hair, dark green eyes, and short, round lion’s ears on his head and a tail with long fur on the tip.

Tresuria, the Gailie - a walking, breathing, Human-like plant. She has long, dark green hair, while her body is light green. The eyes are pink, pairing with the pink lips. She has two breasts with pink nipples, partially hidden behind the long hair that reaches her stomach and a perfect hourglass figure. Her father’s name is Tanel Janes, a master swordsman and former Adventurer, and her mother is a Gailie as well. She refers to herself in the third person, “this one is...” because she considers Nature far more important than herself.

Draiky - Tresuria’s pet plant that follows her around, walking on its roots. It has a head the size of a ball, with a big mouth in the middle that opens and closes, full of sharp teeth, and makes a threatening clacking sound with the teeth. Arms are made of four vines, a thick trunk nearly as large as a man’s leg and three strong roots that work as feet that the plant uses to walk.

Oaky - The second pet plant of Tresuria that follows her around. The top is like a head, with a treetop made of light green leaves that almost look like hair. The head is long, with humanized features. Two concave spaces instead of eyes, no nose, and a large mouth with sharp teeth. It has a short neck attached to the torso, arms, and tips are wooden hands with fingers. Two massive legs that end in oval-shaped platforms without fingers.

Guild Master Agu Sirel - The Guild Master in the City of Tabivere. He is a short, Dwarf man with a red beard, a serious look, and long, messy red hair. Koyaga Azusake’s friend and the father of Teacher Muse Sirel.

Chujitsuna Hito - A snake-kind girl, extremely friendly and a bit of an airhead who lives in the City of Puurmani, near the border with the Ifranluan Empire. Her name means ‘faithful one’ in an ancient language. She has big, bouncing breasts, often wears a long, dark green blouse, has long light brown hair, and brown eyes. Sixteen years old, training to be an Adventurer. It is said that Snake-kind are all treacherous, mean, vindictive, and like to eat their enemies’ heads, but she prefers to joke and fool around.

Innar Hito - Human father of Chujitsuna Hito, former Adventurer, and owner of a Potions shop with his wife.

Hariruta Hito - Snake-kind mother of Chujitsuna Hito. Owner of a Potions shop with her husband, and she gets angry easily.

Paavo Sokk - Human father of Tresuria. A former Adventurer, he was once one of the greatest swordsmen of the ‘Principality of Khiz’.

Hinotsume, the Fire Dragon - his name literally means “fire claws” in an ancient language. A powerful and wise Fire Dragon. Visits the Academy of Adventurers occasionally to test the new recruits. Stubborn, bad temper, considers Humans low beings, and likes to be praised a lot and refers to Humans as toothpicks or meat sacs. He swore that the one who could defeat him in a fair battle would be his partner for life. He is also the King of the Dragons and has a weird sense of humour.

Mizukonta, the Water Dragon - her name literally means “water controller” in an ancient language, said to be the one that controls all water. She is also the Queen of the Dragons.

Teacher Ruh de Mills - Snake-kind man, and the History Teacher at the Academy of Adventurers

Principal Innar Klavan - an old Human man with a long white beard and hair. With his serious face, dressed in a long white robe and a large dark belt at his waist, he exudes power and strength, even at his age.

Ardo Jogi - the Academy assistant. A Human with short dark hair, a serious look, and dressed in dark brown trousers and a dark green blouse.

Elain, the deer - Tresuria’s friend and ride. A massive deer with long and intricate stalks that end in pointy tips.

Teacher Muse Sirel, the Dwarf Fighting Teacher - She has a serious face and long dark hair, tied in a high ponytail. Typically dressed in dark trousers, a shirt, vest, and boots. An annoying Dwarf Fighting Teacher at the Adventurer’s Academy. In front of other people, she pretends to be overconfident and that nothing can shake her will, but in the middle of the night, she often goes to the Academy’s kitchen to drink in hiding and worry about everything. She is also an awesome fighter, who jumps and twirls to reach the height of her opponents, and uses a frying pan as a weapon, with a sharp razor on the handle covered by a leather protector. She uses that strange weapon because if she used a sword, all the students would die.

Teacher Tinch, the Dreadful - Cat-kind Potions Teacher at the Academy of Adventurers. He has short, dark red hair and dark brown eyes, with a slight smile on his face. He often wears a long, dark green robe. Once an honoured Mage, he became a rogue and abandoned the Empire after the death of his entire family, when he was in the Emperor’s Army, protecting the borders from Monsters. He got resentful because the Emperor failed to protect his family, and his whereabouts were, until this date, unknown to the Empire.

Teacher Egar Gage, the Death Bringer - Cat-kind Master swordsman and the Strategy Teacher in the Academy of Adventurers. Once known as the best swordsman in the ‘Principality of Khiz’, with over one hundred confirmed kills and fifty-four suspected kills that he never confirmed, because those were in undercover missions.

The Emperor’s family:

Asma Haroon Khan - girl

Sumina Haroon Khan - girl

Ahmed Haroon Khan - boy, older son and heir

Asiya Haroon Khan - girl

Aysha Haroon Khan - girl

Zohara Haroon Khan - girl

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