[Baphomet’s Dungeon.]
That’s what Merlin saw when he accessed the incomplete map looted from the female adventurer’s items. He already had an idea that this might be the case – judging from the feel of the place and, from the recent encounter with the woman and the kobolds.
“Baphomet’s Dungeon huh.”
Merlin remembers the place. More precisely, he remembers the information connected to it. One of the reasons why he became the “Emperor of Requiem” is because he read all of the files of the game.
The lore.
The tutorials.
The dialogues.
Maize takes every detail into account. That’s how he’s able to attain [World’s End] as a mere [Level 15] magician. That’s how he sharply rose to power. Overtaking everyone without any delay.
As for this dungeon, he knows that it’s not supposed to exist. It’s a place that’s already cleared in the main storyline. Meaning, when the VMMORPG “Requiem” began, this place is already destroyed – a thing of interest for him right now. After all, it’s because of this same dungeon that a monstrosity was born. The first boss of Requiem’s main storyline. One of the few that gave Merlin a hard time.
“Oh...this is going to be exciting.”
Since he’s in a dungeon, there’ll be a lot more encounters with monsters. Merlin needs to prepare. Especially because he doesn’t have information on what this dungeon, in itself, holds. As mentioned, it’s cleared at the start of the game’s story. Hence the dungeon is inaccessible during those times.
“Inventory.”
The last fight didn’t just grant a large amount of experience points for Merlin. It also handed him a lot of items. Things that will be useful for the road ahead.
[Equipped:]
[Worn Out Boots x1]
[Effect: Speed +1]
[Kobold Fur Armor]
[Effect: Defense +2]
[Regular Gloves]
[Effect: Strength +1]
[Worn Out Pants]
[Effect: Speed +1]
[Kobold Helmet]
[Effect: Defense +1]
It’s a good thing that the kobold and the female adventurer dropped loot. After all, Merlin’s beginner attire is drenched in blood because of the fight against the kobolds. That’s why he has to change to this. He did so, though he’d need a source of water to wipe away the blood that’s still on his face.
Though the blood of the kobolds is dangerous, this only applies for when it has entered through the skin. Hence the current state of the kobold blood is not of concern to Merlin. Though it does bring back nightmares from the days of torture by his former allies.
“If only there’s a water source nearby.” Merlin sighed, knowing that he can’t expect something like this. Especially within a dungeon as dry and coarse as this one.
To get these off his head, he proceeded to the actual stuff he has on his [Inventory]. This is a function normally within games. A handy storage space that doesn’t weigh anything no matter how heavy the things placed are. Nor does it have an actual physical form.
It is simply a system window. The same as everything else which, Merlin is grateful for. He doesn’t know what he’ll do with all his loot if the inventory function doesn’t work in this new world.
[Stored Items:]
[Copper Coin x20]
[Dull Knife]
[Health Potion (s) x2]
[Mana Potion (s) x1]
[Incomplete Map]
[Kobold Dagger x5]
[Kobold Teeth x10]
[Kobold Eyes x3]
[Kobold Fur x2]
[Vial With Kobold Blood x3]
Merlin’s the one who made the last item. Using the empty vials that he also gained as loot, he filled them with the blood of the kobold that remained on the battlefield. The poison held by this is very useful. Especially in fights where Merlin is at a great disadvantage. Though it is also true that there are those unaffected by it. Lucky for him, an Alpha Wolf is not among these.
He doesn’t know if the dungeon’s main boss is the Alpha Wolf. What he does know is that it is a creature that has some relevance to his growth.
If it’s a main quest, I’ll encounter it naturally. Are the words running through Merlin’s head as he proceeded to study the map before continuing on his way. He does so by writing on the soft ground. Placing the parts that he already knows and creating connections where there are blanks.
Merlin is knowledgeable about such as well. You can even say that he has the essential aspects of this game mastered. The things that are usually overlooked by other players. That being said, he finished drawing it. Placing dots on possible monster camp locations. Then placing marks on other places as well.
“I guess that’s about it.” Merlin closed his eyes. He can’t take the image he drew on the dirt to his head. But he can save the image there. Owing to his photographic memory which seems to still be intact.
“Good,” Merlin said as he went on his way.
There are a couple more questions running through his head. The primary one is the question of whether or not the female adventurer has allies. It may seem unlikely due to how he found her. With the kobolds running after her and nobody else following the trail to try and save her.
But Merlin knows that there are sh*t people in the real world. Individuals who would leave behind their ally in a dungeon to save their own skin. Merlin’s guildmates is a prime example of this. Individuals who wouldn’t bat an eye or think twice before killing someone close to them, so long as it would result in their safety.
Just thinking about them is making Merlin’s blood boil again. He can’t have this. He needs to be calm and collected. If he’s this way just by thinking about them, then what more when he’s come face to face against them? He can’t be in this state because his judgment would be clouded. Plus, it’d give away his identity.
He hasn’t seen how he looks like yet but, he’s sure that it’d be different. There’s demon blood mixed within him now. Half of him is Azazel the Demon Lord. That’s enough reason for him to think that he won’t look exactly like how he did in the game, or in real life for that matter.
“Just you wait. I have plans for you already.” Merlin muttered as he continued on his path.
There’s already a goal for him in mind. Merlin plans on searching for the allies of the fallen adventurer. Not to kill them of course. He’s not going to do so unless it is required or if it’s not a person that’s on his list. No. He plans on grouping up with them until they reach the boss's room.
But there’s a problem.
Assuming that he does find an adventurer group, there is still a great chance that they are rotten people. He can’t trust them. Call it his distaste for the entirety of the human race, but he’s had enough of linking with the likes of humanity. Maybe it’s a good thing that he became a demon. This way, he is truly differentiated from the rest of his kind.
“So do I kill them there and then?” Is Merlin’s question to himself, assuming that he does find a group. “No. That would be a major waste of resources. I should try and tail them first. If that doesn’t work, then I’ll kill them.”
This is his final decision. He will kill them. He has no choice but to do so. He can’t risk anyone’s betrayal. Not now when he’s just about to begin a life of freedom. All obstacles need to be eliminated, even if that would turn him into a true murderer. Then, there’s a stop.
Merlin flickered back. To a more hidden area behind a large rock. There is a large opening in front of him. The narrowness of the dungeon suddenly disappeared. This smells like trouble. There’s no way that a dungeon would suddenly widen out of the blue. There’s always a good reason for this. Any good player will be able to notice this.
Merlin looked at the area again. With his demonic eyes, he can see better in the dark. The problem is that there is only a certain range of this eyesight. Merlin needs to get closer if he wants to see anything.
One step.
Two steps.
Merlin threaded carefully. If there are no lights and there is a wide corridor, then any monster that lurks within it should have a way to see in the dark. And if this creature has better eyesight than Merlin, then that would be another layer of problem once again. Thankfully he’s wrong.
Kobolds. Another group of kobolds has built a camp in this new area. There are more of these monsters compared to the batch that he fought earlier. Evident by the kobold tents built around the area. With a fence built around the area and with a couple of kobolds positioned around.
It’s designed to be a trap. That’s why there isn’t any light. The kobolds are probably thinking of catching the woman should there be a chance that she comes back there. But she’s not coming back. No. She’s already dead…and so are the kobolds that are sent to chase after her.
Merlin stepped a bit closer. He’s still far from the range of the kobolds’ vision. He knows how well these are supposed to be able to see in the dark. And even if these are trained to do so, there would only be a minimal change to the increase in their eyesight range.
This is the reason for Merlin’s confidence in coming closer. And thank heavens he decided to do this because he’s finally able to see the whole camp. Up to the end of it. But that is not what he focused on. His eyes got drawn to what is in the middle, a group of adventurers tied together.
They have their faces beaten up but there’s one which Merlin can recognize quite well. Making him clench his fists to the point that his fingernails are digging through his skin. There, tied up with the rest, is one of his former guildmates.
“Get up Merlin!” Gerald’s voice echoed through the empty training hall of Avalon. The walls are painted gray, with training dummies and other equipment being placed in a corner. It’s early. Too early for anyone else from the guild to log in to the game. Only Gerald can see the crimson that Merlin stains on the gray floor. Coming from the bloodied state of the Emperor of Requiem. A sight that pleases him who has always thirsted for power. If you hate your life so much, why don’t you just die? These are the words running through Merlin’s head as he slowly got to his feet.He can’t say this out loud. Doing so would increase the level of his beating. That’s why he has to keep his mouth shut. Not that it’s that difficult to do in his current state. His vision is already blurry and his head isn’t in the best shape as well. Considering all the blood that’s coming out of his nose and lips, it’s already impressive that this is all that he can feel. It’s even more impressive that he can sti
Gerald AlistarThe [Vanguard] of the top guild Avalon. A six-foot-two black-haired man with a chiseled chin and a well-formed body. Sea tanned skin and ocean blue eyes complement the look that he has going for him. One that fits a hunky islander. He is the top-ranking defender of the game. A man who boasts of his level of defensive capability because of it. There are various videos of him taking blows from swords and arrows without wearing any armor. Leaving nothing more than scratches on his steel-like body.This is only the base of his defensive prowess. He has armor made from the finest black ores and twin shields fashioned by the legendary dwarven blacksmith Heimdal. All of these combined allowed him to reach a point where even the full strength of a dragon’s flames will do nothing more than leave a slight char on top of his skin. Nothing more than the feeling of getting a tan under the hot summer sun.He is an image that is idolized by the entirety of the shield-user community.
[Before the current event..]… Merlin made his way to the side of the kobold camp. The place is well-defended. There are enough lookouts, and there is even a watchtower in the middle. The same spot where Gerald and the other adventurers are strapped. But this doesn’t mean that the defense is perfect.On the contrary, there is a significant flaw in this. Darkness. As mentioned before, there aren’t any torches lighting up the camp. This makes seeing difficult. Of course, kobolds living in caves can see in the dark, but not that well. They rely more on their sense of hearing and smell to track nearby enemies. And a significant reason why the kobolds keep their camp this way is to hide it. Without any vision, they are safe from a vast majority of predators. At the same time, they can set up traps for those foolish enough to get near their camp. The same is true for those who aren’t careful enough and don’t notice the base. This has no use against Merlin. The demon can hide his scent pr
It only took five more minutes for the battlefield to be completely cleared. Merlin led the charge, taking out more than half of the kobolds that remained. All because he focuses on attacking the monsters at their critical spots. Making it that much easier for him to take their lives.The camp is now left with nothing but the corpses of the kobolds. Dismembered arms and legs, intestines, gouged eyes – these are only some of the byproducts of the fight. Although repulsive, these things will disappear in a couple of minutes. Disintegrating into mana particles just as how any dead monster does within the game.Gerald paid little heed to this. His eyes are fixated on one thing and one thing only, the man who saved them. A creature capable of singlehandedly dealing with a kobold camp. Instead of admiration, there is an itch that grew from this idea. That there is someone capable of this. More so, that this same person ordered him as soon as they met. Telling him what to do as if he’s noth
“Don’t break the formation!”Gerald shouted as [Shadow Hounds] dashed left and right. Beasts as tall as regular K9 dogs, but packed with more raw power than a wolf. These are quick as well – barely visible through the light provided by the torches that Gerald’s group created.[Creature Name: None][Type: Hound][Specification: Shadow Hound][Level: 8][Information: Monsters that pride themselves in their speed within closed spaces. Due to their pitch black fur, these monsters become deadlier in the dark or in poorly lit areas. Having a natural camouflage that they use to their advantage.]A shadow hound moved quicker than the rest. It found the opportunity that it wanted and poised to strike. Only to be stopped by a dagger finding its way under the creature; slicing through the belly as blood sprayed and the fallen body of the hound tumbled a couple of times before reaching a spot where the light of the torches doesn’t reach.“Good work Zack!” Gerald remarked. “Everyone, follow our le
“That’s it guys! Just a bit more push and we’ll win!” Gerald encouraged them.It’s not like he’s lying as well. They really are winning. There are a total of fifteen hounds on their side when they began this fight. Three of which got burned right away. Another one got injured with arrows and, another one got slashed by Gerald himself.This left them with only ten more hounds to deal with. This made this fight easier, especially because the monsters do not have their beloved darkness that they can use to conceal themselves. But since Gerald wanted to show off to Merlin, he did a couple of things that made the fight difficult.Gerald’s presence in the frontlines actually makes it difficult for the fireballs and the arrows to be released. This is because there is the possibility of him being hit. It would be a bad thing if they hit him because, this could lead to worse circumstance. Where their leader gets bitten by the hounds and surrounded. At that point there will be nothing that they
The day passed without much incident. The group decided to make a camp in a covered area nearby, with large rocks covering both the left and the right side. It’s not a complete block. Otherwise, there would be no path. It’s just enough to hide the group while giving them a line of defense in case monsters attack.The one who chose this spot is Merlin. He told his allies they needed at least a couple hours of rest before continuing their journey. A reasonable enough suggestion that Gerald took it. This former vanguard of Avalon has nothing against the idea because even he is tired from all the walking that they’ve done.That’s the only thing they did. Walk. There isn’t a single monster camp that they came across, and this is because of the map they gained as loot from the hounds. One which showed them where more monsters would be located. Merlin has his own copy of such a map, acquired in the same manner as his allies.“That was exhausting.” Gerald said as he slumped to the ground. “Le
[A Sub-Quest has been added][Sub-Quest – Hound Slayer][Grade: E][Information: One hound was able to escape during the earlier skirmish. This came back to the main nest of the hounds for backup. Your group will be hunted down by the hounds in 2 hours.][Requirement: Defeat all the hounds.][Reward: Map and key towards the den of wolves][Reward: 1000 experience points]These appeared as soon as Merlin finished talking with Gerald. It isn’t a notification that came out at that exact moment though. This came along with other notifications that have been left unopened by Merlin. Doing so by utilizing the [Do Not Disturb – DND] function. Allowing him to be left undisturbed all this time.“Great. Now I have this to think about.” Merlin said as he looked at the camp.Of course he’s going to fulfill this quest. Earning a thousand experience points instantly on his first day in New Earth isn’t something he’s just gonna allow to pass him by. But before this, he needs to sort the things that