Unique Magic

***

In Areia, different mages are divided into clans and lands that were called Magistrates or Magistry.

Out of six of them, only two were dominant in the past years.

With the exclusion of Technological Magistry, the Elemental and Unique Magistry were the dominant clans in the land of Areia.

With borderlands being mixed in with both remnants of non-mages and mages, Grants had allowed them both to stand on equal power in such anarchic lands.

It was where most non-mages would survive and risk their lives than kissing the feet of those who were dominant in magic.

However, between the two types of magic, Unique Magic is magic that isn't limited to the sub-elements but is as its name implies.

It was unique, and thus, therefore, has no limits in having discoveries of new abilities. But not all Unique Magic was powerful. They would be either useful or useless in combat, and some would be completely trash even with daily use.

It was exactly why Unique Mages are seen as people of mystery a
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