When Istar and her group were at the Inn together with her family and waiting for dinner, Mariam and her Party arrived, smiling all the way to their table.
They sat, and Sophie said, "I made my Familiar lizard a tiny bit too good! He can smell prey from a long distance! It was so easy to find four deer to finish our Quest! We already got paid by the Guild and arrived in time for dinner, just like we wanted!"
Tharn grimaced and said, "But why did you make him look like that? That thing is ugly!"
As they were walking along the busy street to get to the back gates, Tharn and the others kept looking around, in search of someone that could look suspicious. Mostly, a Mage with a hood over his head, covering his face.They hadn't seen anyone with that description ever since they arrived in Vaeggerlose, but that didn't mean he wasn't there. Or someone working for him.Because of that, Tharn was walking in the middle of his big group with his hood over his head to hide. He even wrapped his sword's hilt with a white rag to disguise
Before the announcer gave the order to start, the girl mumbled a chant.As soon as she started, Istar already had her white rabbit in front of her, and she said to him, "Slapp, ice blades. You remember her, right? Cut her into pieces, starting with the arms, then the legs, then the head. And in the end, slice her into tiny pieces. Go."The ball of Magic that appeared in front of the girl was growing, and Slapp ran around it, going straight at the dumbfounded girl.
Everyone was silent, with Tharn whispering to his sword and hearing the report, "She is now an Abjurer of Level 83, Master. I also sense that her Magic is out of control, and her mind seems uneasy. Be careful."Tharn increased the speed of his steps, held Istar's left arm, and spoke in a low voice, "Close your eyes, take a slow deep breath, and disperse your Magic.""Why? My Magic is not-"
It was past lunchtime when Tharn and Istar walked down the stairs, holding hands.The others were in the main room, already finishing their lunch, and they all looked at the couple, who seemed peaceful and at ease.Tharn pulled a chair for Istar, and he then sat right next to her, while everyone waited in expectation.Iris stopped eating and asked, glowing with Magic, "I sense a strange calm in you, Tharn. Do I need to be worried?"&nbs
Before the enormous group arrived at Elkenore, Iris left. She had a very specific mission: to gather as many Fairies as she could, and bring them with her to fulfill Tharn's plan.As soon as they made their final approach to the Guild's backyard, Herensuge raised his head. He was having a nap in the backyard, and the noise of wings flapping called his attention.Minutes later, he was taking off in search of Dragons that could help with the
At dinner in the Guild, and while waiting for their food, Mariam Awad had her head on the table, complaining, "Darn it… My bruises have bruises, and my calluses have calluses… Stupid beast and his stupid hammer… I hate you Tharn… I hate you so much…"Istar was at her side, also with her head on the table, and she supported her new friend. "Yeah… Stupid Tharn… I thought we could beat that thing with all our Elementals… He devoured Menace! In two bites! And he broke Destruction in two pieces with his bare hands!"
Three days later, Tharn and another batch of Adventurers were in the forest.Istar and Mariam's group were still in the City, buying supplies for the afternoon when they were going to take a break to eat and recover their strength.On the previous two days, they fought against Rusalka, and some Adventurers complained that they only got knocked out because they were hungry. So, to avoid any further excuses, Tharn asked Mariam to stop first at the market and to buy food and drinks, with Istar going with them because she wanted to ask Omarosa and Rusalka to make a present for Belidni, her mother.
Tharn signalled for everyone to stand down, and Istar raised slightly her eyebrows and asked, "And why do you want to talk to me, Necromancer? Yes, I know what you are. I can smell your stench. Level 100, I bet, considering the smell. The two near you are lower level, but Necromancers as well. And you surely know what we do to Necromancers in this country, don't you?"Before he could answer, Istar attacked. She went straight at his heart with a dagger and hit an invisible shield before she even got near his clothes. Without hesitation, she changed the trajectory, and in lightning speed, she killed the apprentice at his right.Latest Chapter Benefits Summoning Novice Novice Summoning Novice Summoning Spells cost half Magic 5 points grants access to this Atromancy Double time duration for Novice Summoned Elementals 10 points grants access to this Apprentice Apprentice Summoning Apprentice Spells cost half Magic 15 points grants access to this Summoner Range Can summon Elementals twice as far away 20 points grants access to this Soul Stealer Summoned long-distance weapons can destroy targets in one shot 25 points grants access to this Weapon Bound Double time duration for Summoned weapons 5 points grants access to this Mystic Binding Summoned weapons do double damage 10 points grants access to this Adept Adept Summoning Adept Spells cost half Magic 5 points grants access to this Dark Souls Double time duration for Adept Summoned Elementals 10 points grants access to this Expert Expert Summoning Expert Spells cost half Magic 5 points grants access to this Twin Souls Double time duration for Class of Magic Summoner – This Class is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this Class are known as Summoners. (Summons magical creatures and weapons.) Novice (level 1 to 10) Summon Familiar Summon a Familiar to fight at your side. A Familiar is a weak magical companion and not very smart. It can have the form of an Elemental or an animal. Novice (level 1 to 10) Summon Fire Elemental Summon a Fire Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Flaming Familiar Summon a Flaming Familiar which explodes when it comes in contact with a target, giving 25 damage. Novice (level 1 to 10) Summon Ice Elemental Summon an Ice Elemental for 60 minutes with Magic – 50, Health – 50, Stamina – 50 Novice (level 1 to 10) Summon Freezing Familiar Summon a Freezing Familiar which explodes when it comes in contact with a target, giving 2 Novice level 1 to 1010 Magic per spell25 Undead =5 level Magic 0 Health 25 Stamina 251Elemental /familiar =10 level Magic 50 Health 50 Stamina 501 Old Elemental =15 level Magic 100 Health 100 Stamina 1001 No Soul =20level Magic 150 Health 150 Stamina 1501 No Soul Lord =25level Magic 200 Health 200 Stamina 200Apprentice level 11 to 2520 Magic per spell30 Undead =4 level Magic 0 Health 25 Stamina 251Elemental =5 level Magic 50 Health 50 Stamina 501 Old Elemental =10 level Magic 100 Health 100 Stamina 1001 No Soul =15level Magic 150 Health 150 Stamina 1501 No Soul Lord =20level Magic 200 Health 200 Stamina 200Adept level 26 to 5030 Magic per spell40 Undead =3 level Magic 0 Health 25 Stamina 251Elemental /familiar =2 level Magic 50 Health 50 Stamina 501 Old Elemental =5 level Magic 100 Health 100 Stamina 1001 No Soul =10level Magic 150 Health 150 Stamina 1501 No Soul Lord =15level Magic 200 Health 200 Stamina 200Expert level 51 to 7540 Magic per spell50 Undead =2 lev Summoner/Conjuration – This school is focused on instantaneous transportation, Summon manifestations of creatures, energy or objects, and object creation. Mages who specialize in this school are known as Summoners.Evocation/Destruction - This school pertains to creating matter and energy, called up out of nothing. Destructive energy with which to attack is also an evocation. Mages who specialize in this school are known as Evokers.Divination – This school is focused on acquiring and revealing information. Divination was divided into two schools: Lesser Divination (all Divination spells up to 2nd level) and Greater Divination (all Divination spells of 5th level) in order to prevent specialist Mages from losing access to certain utility spells such as Detect Magic, Identify and Read Magic. Mages who specialize in this school are known as Diviners.Enchanting/Illusion – This school involves the ability to change the appearance of something, by creating a phantasm. It also teaches how t Lord Tharn Zon - with short dark brown hair and light blue eyes. Istar - a Cathra girl, a race of Elves. Pointy ears, long light green hair, light brown tanned skin, dressed in a long white dress, opened on both sides, leaving her thighs and toned legs in plain sight. She had leather sandals with strings tied around her ankle and she was always nervous and insecure. She is the youngest of five kids her parents had, and she has two sisters and two brothers. Rihat - a Cathra like Istar, judging by her pointy ears, but she had white long hair tied in a high ponytail. The School bully comes from a very rich and influential family that is part of the government. Teacher Practical Class - Humanish man. Principal - Humanish old man. Osman Halabi - is a Humanish boy in the Summoning School, and his father is a Merchant. He always has ideas to gain money. Muranu - a Cathra boy in the Summoning School, always speaks before thinking. Synesia Bardane - a Catkind girl in the Summoning School Climate: The Acidic Season happens right before Winter starts. In that season and for one month, acidic rain falls from the sky, burning most of the plants and trees as a way to prepare the soil for the Winter and the next generation of plants after the Winter Season, the so-called "Abundance Season" that lasts for four months. Calendar: Winter lasts two months, Acidic lasts one month, Abundance is four months, and Summer is two months as well. Days have twenty hours during most of the year, except in Winter, which has merely fifteen hours. Topography: The World is made up of a single massive landmass, with the ocean covering nearly 75% of the planet's surface. There are seven countries and a few small islands that belong to three countries because those islands are near them. Flora: Healing plants with Magical powers that have leaves of a triangular shape. Poisonous plants and flowers were extremely colourful, with some even able to glow in the dark. Anesthesia plants, aromati It was already mid-morning in the 'Grand Duchy of Sirion.'The Duke was in his meeting room with all his Ministers gathered around a large table and a few Mages near the farthest wall, right below an enormous glass window.With a frown, the Duke asked, "Any news from Mage Tharin? The National Tournament of the Theocracy was yesterday, and he didn't send a message." Before any Minister could say they didn't get any, the window shattered, and an enormous creature landed on top of the table, with another knocking out the Mages with his enormous paws. Istar didn't wait for the Peacekeeper's hammer. When the enormous hammer hit the shield and made it flicker again, she jumped forward at the same time the gap increased from the powerful blow. The Hooded Mage tried to stop her, but she tackled him, and they both rolled on the floor with the shield surrounding them both. Tharn saw the Magical Portal disappearing, and he heard Istar shouting, even with all the noise, "Got you! Die, you bastard!" The day finally came.After the back gates, there was an enormous square painted on the soil, with rows of chairs near the City wall and a vast group of people, gathered around the square to watch the fights.Istar and her group crossed the gates with a crowd following them and cheering.She walked to the middle of the square with her group at her side, and they waved at the spectators, all gathered there to watch the finals.Benefits Lord Tharn Zon
Classes of Magic
Levels and Magic per creature killed
Schools
Characters Names
Curiosities of Varges Mondar World
Epilogue:
Chapter 108 - Defeat
Chapter 107 - National Tournament finals