Jason elected to travel south, as he had never ventured in that direction before. After many days on the road, he arrived in the swampy lands of Argus. The air hung thick and fetid over the gloomy bogs. The people who dwelled in scattered thatch-roof villages seemed sullen and suspicious. Jason even had to thwart a robbery attempt on the first night.
On the second day in Argus, Jason came to a desolate village by the shores of Lake Misery. The residents there told him that for several weeks, some unknown evil had occupied the lake's island. Strange lights and sounds came from the island nightly, keeping the superstitious villagers awake with dread.
When Jason volunteered to investigate the island, the villagers tried to dissuade him. They believed the evil presence hungry for souls had placed a curse on the lake's waters. None who went to the island had ever returned.
But Jason would not be deterred so easily. Once darkness fell, he procured a small raft and pole from the villagers and set out across Lake Misery. Dense fog obscured his vision, but he glimpsed the jagged outline of the island ahead. As he drew closer, Jason discerned shapes moving along the shores carrying torches. Chants in no natural tongue reached his ears. The hairs on Jason's neck prickled.
Without warning, one of the robed figures let out an otherworldly shriek and flung forth its torch, which arced through the air straight at Jason! He dove off the raft just before the projectile smashed into the crude vessel, incinerating it.
The icy water shocked his system, but Jason's armor allowed him to remain submerged and swim beneath the fog's veil. He reached the island's shore intact, though now he was trapped. He would have to fight whatever evil dwelled here or perish trying.
Gripping his sword, Jason crept up the crumbling stone steps leading to the center of the island. Through gaps in the choking mists, he witnessed a ghoulish ritual. Twisted, inhuman acolytes danced around a bloodstained altar while their high priest plunged a cruel obsidian dagger again and again into an innocent villager's chest. The poor man's screams died away along with his life.
Enraged by the vile sacrifice, Jason leapt forth with a cry and cut down one of the skeleton-thin acolytes before they even realized he was there. The other cultists scattered in panic as Jason laid into them, his blade singing through the air. The high priest reached for the dark magic within the altar, but Jason sprinted forward and bisected him before he could finish the evil incantation.
Silence and stillness took hold of the island. The righteous fury in Jason's heart subsided, leaving chilling blankness in its wake. He knew the villagers' fears of this place were well-founded. After recovering the dead sacrificial victim to return for proper burial, Jason set about thoroughly destroying the altar and everything else tainted by the presence that had occupied this place.
At dawn, the villagers saw a bedraggled warrior approaching across the lake's water as if by miracle. They rushed to welcome the hero who had survived the island and banished its evil. Word soon spread far and wide of Jason's impossible feat. All of Argus seemed a little less bleak knowing such champions existed.
Jason moved on quickly from Argus, skin still crawling from his encounter there with forces beyond mortal reckoning. He longed for a bit of light to pierce the gloom resting upon his spirit.
Arriving on the outskirts of the boisterous riverside city of Banewell, Jason's mood immediately lifted. He took in the lively taverns full of laughter and music, the crowds of shoppers bargaining in the markets, children playing games in the streets. After the gloom of Argus, this cheer and community warmed his heart. While traversing the city center, Jason heard someone calling his name. He turned to see a red-haired woman waving and rushing towards him. He didn't recognize her until she drew closer. "Daphne!?" Jason said in astonishment. She threw her arms around him in a gleeful embrace. "I can't believe it's really you!" Jason had not seen Daphne since departing Rockhaven over a year ago. As they broke apart, he grinned and said, "What are you doing here? You're far from home." "After you left, I wanted to see more of Phantasma's wonders for myself," she explained. "I've been exploring these lands, gathering knowledge and spellcraft." Her striking eyes twinkled with enthu
Daphne and Jason spent the next few days catching up as Jason recovered from the troll attack. Daphne described her studies with wise magi and warlocks who had unlocked her innate talents. She in turn was eager to hear of Jason's adventures across Phantasma. "Helping you liberate that village from the dragon was my proudest moment," Jason admitted after finishing his many tales. "Using my gifts to aid others gives me purpose." Daphne nodded thoughtfully. "I met a knight on the road who mentioned an ancient temple deep in the Myrwood forest. Legend says it holds a font of magical energy that could be harnessed for great good...or terrible evil. We could seek it out and ensure it remains safeguarded." Energized by this new quest, Jason readily agreed. That very day, they ventured into the Myrwood, picking their way between massive moss-cloaked trees along forgotten trails. Three days in, a collapsed ravine blocked their path. But Daphne transmuted fallen logs into steps and bridged t
Emerging from Myrwood, Jason and Daphne heard tales of terror sweeping the land. Raiding parties of orcs and marauders preyed upon outlying villages with increasing frequency. Rumors spoke of some evil unifying the monstrous humanoids and bandits, driving them to ever greater atrocities. Jason and Daphne knew they could not stand idle while so many suffered. They vowed to track down the source of this scourge and put an end to it. Their journey led them to the Blasted Heath, a rocky wasteland dotted with volcanic vents pouring acrid smoke into the air. A former dwarven stronghold called Dolmar Keep had become the rallying point for the marauders. Here, their mysterious master coordinated the far-reaching attacks. Under moonlit skies, Jason and Daphne infiltrated the crumbling keep. They stealthily navigated its maze of tunnels until happening upon a massive chamber filled with feasting orcs. At the far end loomed a grotesque horned creature holding court from a jagged obsidian th
In a remote mountain village, Jason and Daphne saved a young girl whose arm had been savaged by a dire wolf. Though the healer insisted the limb must be fully amputated to prevent the spread of corruption, Jason refused to accept that fate. He spent three tireless days at the girl's bedside, using his full healing talents to first purge the darkness from her wound, then gradually knit flesh and bone. The girl eventually regained feeling and mobility in her arm, much to the healer's amazement. She embraced Jason, promising to be forever grateful to her heroes. Many months had passed since Jason and Daphne first reunited in Banewell. They now traveled as partners bound by love and dedication to their shared cause. Seeking out others in need had become their life's purpose. One night around the campfire, Daphne turned to Jason with an intense look. "I've heard talk of a mighty evil awakening in the far northern reaches, beyond the Arktos Peaks. A presence so dark it corrupts souls an
Picking along the crumbling ridges overlooking the fiery, ruined landscape, Jason and Daphne eventually reached the outskirts of a small village. But something was wrong - no lights or sounds came from within the huts. Cautiously, they crept between the silent buildings until emerging into the central square. A grisly sight awaited them. Lifeless, petrified villagers lay strewn about as if struck down in mid-action. Men, women, children - none had been spared from the flash of evil that froze them in place. This was no natural chaos. "Dark magic curses this land," Daphne observed, face etched with sadness. "We may already be too late..." Jason shook his head firmly. "There's always hope. Stay here and see if any villagers can be revived. I'll go to the mountain and confront whatever dwells there." Daphne started to protest, but Jason silenced her with a gentle kiss. "Your magic is best suited to undoing the curse," he said softly. "This is my purpose." Reluctantly, Daphne agreed.
Still reeling from his confrontation with the embodiment of chaos, Jason raced through the collapsing caverns back towards the surface as boulders crashed down around him. He leapt and scrambled upward with desperate, draining effort. If the exit sealed before he escaped the mountain, all hope was lost. With a final burst of adrenaline, Jason threw himself out of the smoking cavern entrance just as the entire side of the mountain fell in thunderous ruin, dust and debris billowing outward. Though battered and burnt, miraculously he had survived. As the haze cleared, Jason perceived the landscape was no longer choked in fire and darkness. The stark black clouds lightened to gray, then finally parted to reveal blue skies. Lava slowed its advance and cooled to solid rock. Life began to return to the ravaged domain. Down in the village, the petrified inhabitants blinked and looked around in confusion as Daphne's cleansing magic freed them from their living death. Joyous cheers went up w
Many more years passed as Jason and Daphne wandered distant realms using their gifts to help others. They outwitted tyrants, battled fearsome beasts, and unearthed ancient secrets. Jason's healing hands and sword laid low a thousand evils, while Daphne's sorcery illuminated even the darkest shadows. During a stay in the bustling river city of Kalanth, they uncovered a guild of thieves exploiting the poor folk. By night Daphne and Jason raided the guild's hideouts throughout the city, freeing captives and capturing ringleaders for the authorities. After the climactic rooftop duel atop the guildmaster's mansion, the cult of thieves was scattered for good. A brighter dawn rose over Kalanth. Next, in the fungal-choked underworld of Deepholme, they discovered a young dragon, the last of its kind, being forced into brutal arena combat for gambling patrons. That night, Jason's healing touch nursed the dragon's wounds while Daphne used her illusion magicks to disguise them all as cave forma
After months of crossing scorching deserts and storm-lashed seas, Jason and Daphne reached fabled Acadia, a realm isolated from the rest of Phantasma by impassable boundary mountains. The brush-choked landscape showed no signs of human habitation, but the legends insisted a great kingdom awaited discovery somewhere within. On the fifth day, Daphne used a scrying orb and spotted ruins buried beneath vines in a nearby valley. They trekked to the site and found crumbling structures almost swallowed by the jungle after ages of neglect. Following clues and Daphne's divining magicks, they descended into a hidden complex beneath the ruins. In the depths, they entered a massive chamber with a shimmering mirror-like gate sealing off the far end. Strange energies pulsed from the gate, hinting at a portal to someplace or somewhen else entirely. Was this the legendary kingdom's location? Daphne deciphered the runes along the gate's frame. "It's locked...but these glyphs indicate four relics ar