Path of the Shaman
An ordinary Russian hacker, of which there are many, with a rare name Dmitry ends up in a special prison. For 10 years, he is chained to a virtual capsule tied to the popular Might and Magic game called Barliona. Once in the mines, he quickly achieves "liberation" and begins to explore a new huge world. Pumping, levels, loot, buns and turnips are tightly included in the daily life of the hero. There is a clan and even a girlfriend. Everything is going to the fact that he will be able to quickly enough accumulate the amount for his real release ...
When the cherished goal is already so close, the beloved abandons him, along the way explaining how his gullibility and short-sightedness were convenient for the plans of the clan to which she remained faithful, relieves him of the supplies in the bag to which she has access, and her clanmates simultaneously take out the storerooms of Dmitry's clan .
Heartbroken, he still redeems his freedom and leaves the game.
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