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The Earth After That

The Earth After That

Earth in future years is subject to many invading forces. The hollow earth and hollow sun theory persists. The Earth People and the Sun people race to take over the earth. John is a smart boy. He and his friends saved the earth and stopped the galactic war. John has been adventuring from planet to planet. Will the mission to save the earth and What will mankind be like? Do you believe John and his friends will make it? Follow the journey of John - smart boy and hero.
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No Name

No Name

"A man, a creature of the wild... An animal that can't be tamed, an entity that can strike with precision, an entity capable of anything, a creature that dares to push your life to the edge... A solitary figure who desires only one thing in his entire existence... Revenge..."
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Euthenasia no Euphoria

Euthenasia no Euphoria

Euphemia, the youngest daughter from Altair's Clan was caught in a tragedy, as their old house was turn into hellish pit of fire. After the incident she was shortly taken by the Chasseur to become a soldier of the great empire.  Many years passed, the young lady graduated from the Chasseur's school and descended to the surface. She was partnered with Sekki to do some job to the surface such as bounties and requests related to the Schatten, after awhile, she run into Haoxi, her childhood friend who was accomplices with the people who were against with the Empire. Euphemia was determined to stop him by formally joining the Empire force to track him down, and the longer she stayed on the same trail as these people, the closer she got to the truth she was looking for regarding Sabrie's tragedy.
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SCARVILLE- EVIL HAS NO LIMIT (HORROR)

SCARVILLE- EVIL HAS NO LIMIT (HORROR)

A group of people are forced to take shelter in Scarville, a city never found years ago after the Second World War. Sean Barnabas is led to an old abandoned house by the ghost of a child and tries to uncover the truth about Scarville's past. Sean finds himself at the orphanage with no door or window to exit. He fights off creatures until he encounters the illusion of a young girl being harassed by security guards. Sean learns the shocking truth about the mayor's connection to the children's deaths and decides to reveal the truth. Will Sean be able to reveal the truth to everyone? Will SCARVILLE be free from their curse after realizing the truth? or Sean will have to sacrifice his life in the process of finding the truth?
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C.E.N.T.U.R.Y: No Escape.

C.E.N.T.U.R.Y: No Escape.

In a world where sinister forces reign, Jake Willson, a 19-year-old from London, finds himself entangled in a horrifying game orchestrated by the notorious C.E.N.T.U.R.Y organization. Little did he know that this wicked game would lead him to make friends with, 18 year old Sarah West and 19 year old Mark Smith, both residents of New Orleans. Before their abduction, Jake, Sarah, and Mark were living ordinary lives, unaware of the darkness that awaited them. Suddenly, they wake up disoriented and frightened, confined to a mysterious room where they meet 97 other captives who are being subjected to a series of 100 deadly escape rooms, designed solely for the sadistic pleasure of C.E.N.T.U.R.Y. As the trio progresses from one treacherous room to another, they rely on their unique skills and resourcefulness to survive. Each room presents its own challenges and moral dilemmas, testing their friendship as they grapple with decisions that could mean life or death for themselves and their fellow captives. Their friendship and trust is being tested, when a traitor arises between them. The challenges escalate, and with each deadly encounter, the tension within the trio grows. Trust becomes a fragile thread as they face moments of suspense, overcome booby traps, and confront formidable enemies lurking within the rooms. Even more devastating, a traitor emerges from their ranks, intensifying their paranoia and desperation. Ultimately, the game reaches its climactic final room, where Jake and Sarah uncover a shocking truth—Mark, their trusted teammate, is the CEO of C.E.N.T.U.R.Y. In a gritty battle fueled by cunning tactics and unwavering determination, they outsmart their former ally, escape the final room, and expose the dark intentions of C.E.N.T.U.R.Y to the world.
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That Time That I Got Reincarnated AsThe OP-iest Guild Master

That Time That I Got Reincarnated AsThe OP-iest Guild Master

Levis Conradd is the typical school bullied nerd. He was unwated and despised by many. He's the bullies lap dog and his schoolmates walking entertainment. His life had been chaotic and terrible as anyone could have imagined. But not until he died because of an upsetting incident that led him to be reincarnated into a world where magic, monsters, dungeons, and guilds exist — In Azterria. Where, "Those who govern the strongest regime over the weakest." A fantasy novel written by: TheGuyWithTheGlasses
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I No Clown

I No Clown

Mathias is not a clown. He just doesn't want to be away from Alicia, his weak sister. Unfortunately, Cindy being his girlfriend was a point to make him a mockery. It was like the Beast loving the Princess. And Ryvel is the one who dislikes Mathias' closeness to the noble Cindy the most. Everything changed in the blink of an eye when the Demon Army invaded the Land of Purbha. Mathias loses Alicia, discovers that Cindy is having an affair with Ryvel, and becomes the target of the monsters. But the heavens had not destined Mathias to die. In great pain, he found a unique crystal in a cave. The crystal not only healed him miraculously but also gave him unlimited great power, provided, he had to kill every alpha of the monsters and absorb their souls. He returned as a different person to everyone's amazement, also discovering that his sister had been made into a prostitute by Ryvel. Alicia eventually died in Mathias' arms, and Mathias became enraged, becoming everyone's enemy. He killed every single one of them who had ever hurt Alicia. His pursuit of Ryvel leads him to many parts of the world until he ends up in Svarnabhumi. Getting revenge isn't as easy as it seems. Here, Mathias must face trials, temptations, and death.
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No Way Out: The Mystic Sword of the Horror Island.

No Way Out: The Mystic Sword of the Horror Island.

A middle-class game lover creator Hayden Willard who retired as a businessman now a gamer agrees in all circumstances to make an exciting family gaming experience to play. In the creation of multiple levels and a remote environment inside the game; there was mostly impossible to get out of it. Eventually, his intention of a relaxed adventure game goes wrong when this game and the character come alive and take him and his family into the game world to defeat the unbeatable villain who intends to take the whole world and at the same time desperate to kill all humanity. Hayden, and his family, must have to protect and journey beyond the human world in a search of a way out from the game world and end the game forever…
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NEVER NO DOLLAR

NEVER NO DOLLAR

When the whole world knew him as a loser and the most pathetic underdog, Leonidas Maxwell was still trying to stand tall for his brother and his beloved lover. But when Leonidas was almost desperate to save his dying brother and asked for fund help, he found his lover betraying him; having an affair with someone he hated the most. Leonidas was on the verge of death because of his love, and thought he was a loser who begged for money until the end. But suddenly, a notification rang, a strange screen appeared and his life changed. When Leonidas had a system to make money fast, that's when dollars meant nothing to him!
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THE FOOTPRINTS. Journey of no return.

THE FOOTPRINTS. Journey of no return.

In the quiet town of Crestwood, nestled deep within the heart of the Appalachian Mountains, a chilling legend had haunted the residents for generations. It was a tale that sent shivers down spines, a story spoken in hushed tones around flickering bonfires on the night of the autumn equinox—a night when the boundary between the known and the unknown blurred, and the very air seemed charged with an eerie energy. The legend spoke of the "Footprint," an enigmatic and unsettling phenomenon that occurred like clockwork, as reliable as the seasons themselves. Every year, on that fateful night, the Footprint would reappear, etching itself into the rocky soil near the edge of town. It was a single, enormous footprint, larger than any man's, with distinct arches and toes that appeared impossibly human. And yet, it was a relic from the past—a past filled with mystery, uncertainty, and dread. What secrets did the otherworldly glow and the reemergence of the Footprint hold?
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